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Crusaders are awesome!
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<blockquote data-quote="Particle_Man" data-source="post: 4845577" data-attributes="member: 892"><p>An unusual D&D 3E class: You get a certain amount of kewl powers available to you in a combat round, but they are picked randomly from a larger pool (itself chosen deliberately by you, at chargen and level ups). Then every round you get another power released to you, again randomly. When there are no more powers from the larger pool to be released into the smaller pool, you start the process all over again.</p><p></p><p>In practical terms, it means you always have a choice of cool things to do in a combat turn, but you never know precisely what all the options are going to be.</p><p></p><p>I love this game mechanic and have not yet seen this exact combination of randomness appear elsewhere in an rpg. I suppose it is a little like CCGs although I have not played them more than a few times. It is way less complicated than a CCG of course, which is probably also good for me. </p><p></p><p>It does help to have a small deck of cards to simulate the random draw factor.</p><p></p><p>And this is by no means a powerhouse. The halfling crusader I play has str 13, dex 13, con 12, int 7, wis 12, chr 12. (4d6 char gen, and I decided to go with destiny and reduce the 15 I got). </p><p></p><p>Her one fault is that she is pretty slow in chainmail, but I am saving up for a riding dog or war pony. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 4845577, member: 892"] An unusual D&D 3E class: You get a certain amount of kewl powers available to you in a combat round, but they are picked randomly from a larger pool (itself chosen deliberately by you, at chargen and level ups). Then every round you get another power released to you, again randomly. When there are no more powers from the larger pool to be released into the smaller pool, you start the process all over again. In practical terms, it means you always have a choice of cool things to do in a combat turn, but you never know precisely what all the options are going to be. I love this game mechanic and have not yet seen this exact combination of randomness appear elsewhere in an rpg. I suppose it is a little like CCGs although I have not played them more than a few times. It is way less complicated than a CCG of course, which is probably also good for me. It does help to have a small deck of cards to simulate the random draw factor. And this is by no means a powerhouse. The halfling crusader I play has str 13, dex 13, con 12, int 7, wis 12, chr 12. (4d6 char gen, and I decided to go with destiny and reduce the 15 I got). Her one fault is that she is pretty slow in chainmail, but I am saving up for a riding dog or war pony. :) [/QUOTE]
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Crusaders are awesome!
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