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Crushed Earth© classless system
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<blockquote data-quote="MrazTorn" data-source="post: 386834" data-attributes="member: 7809"><p><strong>Crushed Earth© classless system</strong></p><p></p><p>Here is the classless system I was speaking of earlier on the post that was moved to Meta; (BTW, Crushed Earth is © 2002, but just about anything I post here will be OGC unless I say otherwise)</p><p></p><p>Hit Die: d8+Con Mod</p><p>Skills: 4+Int Mod (X4 at 1st character level)</p><p>Special Points: 6 at 1st character level, 4 points at every level after 1st.</p><p></p><p>At each level, you may take a d10 for your Hit Die (HD) by trading 2 skill points or 1 special point. You may take a d12 by trading 4 skill points or 2 special points or 2 skill points and 1 special point.</p><p>If you drop your HD to d6, you may take either 2 skill points or 1 special point. If you take d4, you may take 4 skill points, 2 special points, or 2 skill points and 1 special point.</p><p></p><p>2 skill points may be exchaged for 1 special point once per level. 1 special point may be exchaged for 2 skill points up to twice per level.</p><p></p><p>Special points are used as follows;</p><p>1 special point=1 point in either Fortitue, Reflex, or Will save.</p><p>1 special point=Level 1 magic type.*</p><p>2 special points=Level 2 magic type etc.*</p><p>2 special points=Bonus Feat.</p><p></p><p>*free-form magic system to be detailed later</p><p></p><p>There it is...thats the basis. As I had said, I am working on making all the class abilities into feats (thus the rediculously high amount of feats you can get). Also, there is NOT BaB. Every weapon is a skill unto itself. Any comments or questions lemme know...it's a WIP. Thanks.</p></blockquote><p></p>
[QUOTE="MrazTorn, post: 386834, member: 7809"] [b]Crushed Earth© classless system[/b] Here is the classless system I was speaking of earlier on the post that was moved to Meta; (BTW, Crushed Earth is © 2002, but just about anything I post here will be OGC unless I say otherwise) Hit Die: d8+Con Mod Skills: 4+Int Mod (X4 at 1st character level) Special Points: 6 at 1st character level, 4 points at every level after 1st. At each level, you may take a d10 for your Hit Die (HD) by trading 2 skill points or 1 special point. You may take a d12 by trading 4 skill points or 2 special points or 2 skill points and 1 special point. If you drop your HD to d6, you may take either 2 skill points or 1 special point. If you take d4, you may take 4 skill points, 2 special points, or 2 skill points and 1 special point. 2 skill points may be exchaged for 1 special point once per level. 1 special point may be exchaged for 2 skill points up to twice per level. Special points are used as follows; 1 special point=1 point in either Fortitue, Reflex, or Will save. 1 special point=Level 1 magic type.* 2 special points=Level 2 magic type etc.* 2 special points=Bonus Feat. *free-form magic system to be detailed later There it is...thats the basis. As I had said, I am working on making all the class abilities into feats (thus the rediculously high amount of feats you can get). Also, there is NOT BaB. Every weapon is a skill unto itself. Any comments or questions lemme know...it's a WIP. Thanks. [/QUOTE]
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