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<blockquote data-quote="BSF" data-source="post: 1061466" data-attributes="member: 13098"><p>Hearing a little more information, I can feel for Demmero. It is hard to balance an encounter when you have a disparity between character levels. However, I almost always have a difference in character levels in my game. I have had a difference of as many as 4 levels at times, across 7 players. It is possible to make encounters that work for this, but it is a little trickier. There is also the risk of the other players not having as much fun since they run second stage to the more powerful characters. Each group will have it's own mix of personalities, so while one group might not have a problem with the difference in levels, another might. </p><p></p><p>Kastil and Demmero, perhaps exp awards are not the best reward for excellent roleplaying. Obviously, some of the reward is the joy of the creation of your character, but there may be other ways the GM can help reward that, and possibly provide encouragement to the other players. </p><p></p><p>Instead of exp, perhaps you could reward small items. Perhaps an extra potion every once in a while. Or, if that seems to valuable, or unfair to the other players, perhaps a unique trinket. Something that _would_ be worth a little money, but the character would never think of selling it. Maybe a silver and mother-of-pearl comb that, once per week, can give you a 1 hour, Social bonus to CHA. Make a Social bonus be non-applicable to combat situations. It isn't a powerful item, but a creative player will milk it for every RP opportunity available. </p><p></p><p>Perhaps hand out little things that add nice flavor and reward excellent RP. Not something that you need to hand out every week, but just every so often. Maybe that would help provide the feedback that is nice to get from the GM every so often, provide more hooks for other RP, and encourage the other players to seek out their own trivial bonuses. All without watching the exp gap increase between the characters.</p></blockquote><p></p>
[QUOTE="BSF, post: 1061466, member: 13098"] Hearing a little more information, I can feel for Demmero. It is hard to balance an encounter when you have a disparity between character levels. However, I almost always have a difference in character levels in my game. I have had a difference of as many as 4 levels at times, across 7 players. It is possible to make encounters that work for this, but it is a little trickier. There is also the risk of the other players not having as much fun since they run second stage to the more powerful characters. Each group will have it's own mix of personalities, so while one group might not have a problem with the difference in levels, another might. Kastil and Demmero, perhaps exp awards are not the best reward for excellent roleplaying. Obviously, some of the reward is the joy of the creation of your character, but there may be other ways the GM can help reward that, and possibly provide encouragement to the other players. Instead of exp, perhaps you could reward small items. Perhaps an extra potion every once in a while. Or, if that seems to valuable, or unfair to the other players, perhaps a unique trinket. Something that _would_ be worth a little money, but the character would never think of selling it. Maybe a silver and mother-of-pearl comb that, once per week, can give you a 1 hour, Social bonus to CHA. Make a Social bonus be non-applicable to combat situations. It isn't a powerful item, but a creative player will milk it for every RP opportunity available. Perhaps hand out little things that add nice flavor and reward excellent RP. Not something that you need to hand out every week, but just every so often. Maybe that would help provide the feedback that is nice to get from the GM every so often, provide more hooks for other RP, and encourage the other players to seek out their own trivial bonuses. All without watching the exp gap increase between the characters. [/QUOTE]
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