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Cry Havok-Sell me on it.
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<blockquote data-quote="Halivar" data-source="post: 1143727" data-attributes="member: 9327"><p>Well, considering that mass combat typically means armies of several thousand combatants on a side (sometimes in excess of 50,000, sometimes more) I would not think you could raise the funds to make them all level 20 sorcerors with wands of <em>Summon Monster IX</em>, or outfit them all with +5 100% fortified full-plate. The most you would probably see would be support units casting fireball, icestorm, chain lightning, or other somesuch stuff, and elite fighter units with magic full-plate.</p><p> </p><p> I'm just saying that, generally, units comprised entirely of combative spellcasters can be treated as renaissance artillery units.</p><p> </p><p> Attack bonus can be meted out for the following:</p><p> - Units of fighters instead of warriors.</p><p> - For each class level past first if the entire unit is advanced</p><p> - For magical weapons</p><p> - If everyone in the unit has strength enhancements</p><p> </p><p> Defense bonuses can be given for:</p><p> - If everyone in the unit has dexterity bonuses</p><p> - If everyone has magical protection, armor-based or otherwise.</p><p> </p><p> Remember that the obscenely powerful magic stuff in D&D is for adventures for <em>extraordinairey</em> people. The grunts in your armies are going to be very <em>ordinairey</em> folks. Not everyone in a standing army is going to be a level 5 fighter, or even level 2. Most will not have any magical enhancements.</p><p> </p><p> Just my thoughts.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1143727, member: 9327"] Well, considering that mass combat typically means armies of several thousand combatants on a side (sometimes in excess of 50,000, sometimes more) I would not think you could raise the funds to make them all level 20 sorcerors with wands of [i]Summon Monster IX[/i], or outfit them all with +5 100% fortified full-plate. The most you would probably see would be support units casting fireball, icestorm, chain lightning, or other somesuch stuff, and elite fighter units with magic full-plate. I'm just saying that, generally, units comprised entirely of combative spellcasters can be treated as renaissance artillery units. Attack bonus can be meted out for the following: - Units of fighters instead of warriors. - For each class level past first if the entire unit is advanced - For magical weapons - If everyone in the unit has strength enhancements Defense bonuses can be given for: - If everyone in the unit has dexterity bonuses - If everyone has magical protection, armor-based or otherwise. Remember that the obscenely powerful magic stuff in D&D is for adventures for [i]extraordinairey[/i] people. The grunts in your armies are going to be very [i]ordinairey[/i] folks. Not everyone in a standing army is going to be a level 5 fighter, or even level 2. Most will not have any magical enhancements. Just my thoughts. [/QUOTE]
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