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Crying Freeman
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<blockquote data-quote="Animal" data-source="post: 4566883" data-attributes="member: 40328"><p>no it's okay. this thread isn't overcrowded so i see no harm in a side-talk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>well, in mortal playground good and evil mostly act in similiar ways IMC. both need recruiting new souls and disposing of the most dangerous rival champions. paladins (both good and evil) usually serve lawful deities (i don't quite like "pal of freedom" idea because imho paladin is everything that is NOT chaotic) and do both recruiting and killing. deities can forgive mistakes of their low-rank followers but of paladins - never. like if a paladin starts to ask questions instead of blindly followong his code - caboom - he's an ex-paladin now. for example, in one of my campaigns i used Lawbringer Hemtose (EoE WE <a href="http://www.wizards.com/default.asp?x=dnd/4dnd/20070912a" target="_blank">Lawbringer Hemtose</a>) as a superior to party's paladin. it was a really hard time for the paladin, he really tried to play a lawful good person but he found that human morality and paladin code of conduct often clash. no wonder that he didn't fullfil one of Hemtose's most atrocious orders which was a blatant violation of CoC and - wham - he's and ex-paladin.</p><p>of course it's mostly DM's choice how to represent good and evil in his campaign. but i found it much more interesting this way. makes for deeper characters, not just LG, CG, CE robots.</p></blockquote><p></p>
[QUOTE="Animal, post: 4566883, member: 40328"] no it's okay. this thread isn't overcrowded so i see no harm in a side-talk. :) well, in mortal playground good and evil mostly act in similiar ways IMC. both need recruiting new souls and disposing of the most dangerous rival champions. paladins (both good and evil) usually serve lawful deities (i don't quite like "pal of freedom" idea because imho paladin is everything that is NOT chaotic) and do both recruiting and killing. deities can forgive mistakes of their low-rank followers but of paladins - never. like if a paladin starts to ask questions instead of blindly followong his code - caboom - he's an ex-paladin now. for example, in one of my campaigns i used Lawbringer Hemtose (EoE WE [url=http://www.wizards.com/default.asp?x=dnd/4dnd/20070912a]Lawbringer Hemtose[/url]) as a superior to party's paladin. it was a really hard time for the paladin, he really tried to play a lawful good person but he found that human morality and paladin code of conduct often clash. no wonder that he didn't fullfil one of Hemtose's most atrocious orders which was a blatant violation of CoC and - wham - he's and ex-paladin. of course it's mostly DM's choice how to represent good and evil in his campaign. but i found it much more interesting this way. makes for deeper characters, not just LG, CG, CE robots. [/QUOTE]
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