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<blockquote data-quote="MarkB" data-source="post: 8464530" data-attributes="member: 40176"><p>Solving something like this is always a lot more fun when there's actually something to solve, rather than just throwing dice at the problem. If it's just a skill challenge to unlock, the players aren't going to see a special kind of code that needs to be cracked - they're just going to see a lock that, for some reason, their DM wants them to make multiple checks to pick instead of just one.</p><p></p><p>For something in-game, concentrate on there being a clue of some kind to solve. Make obtaining the clue one challenge, deciphering it another, and gaining access to the cryptex a third, with each involving the players actually figuring things out, not just rolling checks.</p><p></p><p>Alternatively, you could take it out of game. One DM I know is a big fan of props, and on at least one occasion he's presented the players with a physical puzzle box that they had to figure out in order to obtain the item inside it.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8464530, member: 40176"] Solving something like this is always a lot more fun when there's actually something to solve, rather than just throwing dice at the problem. If it's just a skill challenge to unlock, the players aren't going to see a special kind of code that needs to be cracked - they're just going to see a lock that, for some reason, their DM wants them to make multiple checks to pick instead of just one. For something in-game, concentrate on there being a clue of some kind to solve. Make obtaining the clue one challenge, deciphering it another, and gaining access to the cryptex a third, with each involving the players actually figuring things out, not just rolling checks. Alternatively, you could take it out of game. One DM I know is a big fan of props, and on at least one occasion he's presented the players with a physical puzzle box that they had to figure out in order to obtain the item inside it. [/QUOTE]
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