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Crystal Ball: A year in, how do you think 5E will unfold going forward?
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<blockquote data-quote="delericho" data-source="post: 6626230" data-attributes="member: 22424"><p>Actually, you'd be surprised. The same technology that allowed Everquest and WoW to "kill" D&D also enabled the likes of Meetup groups and ENWorld's "Find a Game!" section to bring people together. I can attest that I'm a gamer now only because of that - my group from uni gradually fizzled out, and it was only because of one such site that I was able to put together a new group. But <a href="http://www.falkirkrpg.org.uk/" target="_blank">that group</a> now has 74 members and counting, in a fairly middling town in the centre of Scotland. The interest is there.</p><p></p><p>And, indeed, the recent financial crisis also seems to have given TTRPGs a shot in the arm, probably because you don't need high-speed internet and a relatively up-to-date (and thus expensive) computer to play effectively. As tastes push people towards lower-cost entertainment options, TTRPGs gain.</p><p></p><p>Things really seem to be going quite well right now. And, indeed, with D&D "on a tear", the trend is actually one of improving health rather than demise.</p><p></p><p></p><p></p><p>The beauty of licensing is that it cost WotC <em>nothing</em> to create the enhanced versions of those games. Of course, it also made them relatively little money, as they'd have received a licensing fee and then maybe some (pretty small) royalties.</p><p></p><p>And likewise with any movies or future video games they do. Indeed, the card and miniature games on the way appear also to be licensed products. So it's only the TTRPG and board games that they seem to be doing in house. With the benefit that the only costs they incur are for developing those games; but with the downside that they also don't reap the really big rewards either.</p></blockquote><p></p>
[QUOTE="delericho, post: 6626230, member: 22424"] Actually, you'd be surprised. The same technology that allowed Everquest and WoW to "kill" D&D also enabled the likes of Meetup groups and ENWorld's "Find a Game!" section to bring people together. I can attest that I'm a gamer now only because of that - my group from uni gradually fizzled out, and it was only because of one such site that I was able to put together a new group. But [URL="http://www.falkirkrpg.org.uk/"]that group[/URL] now has 74 members and counting, in a fairly middling town in the centre of Scotland. The interest is there. And, indeed, the recent financial crisis also seems to have given TTRPGs a shot in the arm, probably because you don't need high-speed internet and a relatively up-to-date (and thus expensive) computer to play effectively. As tastes push people towards lower-cost entertainment options, TTRPGs gain. Things really seem to be going quite well right now. And, indeed, with D&D "on a tear", the trend is actually one of improving health rather than demise. The beauty of licensing is that it cost WotC [i]nothing[/i] to create the enhanced versions of those games. Of course, it also made them relatively little money, as they'd have received a licensing fee and then maybe some (pretty small) royalties. And likewise with any movies or future video games they do. Indeed, the card and miniature games on the way appear also to be licensed products. So it's only the TTRPG and board games that they seem to be doing in house. With the benefit that the only costs they incur are for developing those games; but with the downside that they also don't reap the really big rewards either. [/QUOTE]
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