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Crystal Ball: A year in, how do you think 5E will unfold going forward?
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<blockquote data-quote="DaveDash" data-source="post: 6626234" data-attributes="member: 6786202"><p>All valid points that I do not disagree with. I have no doubt that TTRPG's are growing, and that technology has helped in that regard. I am the same as you - a digital D&Der. </p><p></p><p>I still don't think D&D is a thriving product however (whether it's thriving for a TTRPG is beside the point), and WoTC are wisely diverging and investing their revenue in multiple streams. </p><p></p><p>I don't know how many PHB's Wizard's will sell this year, but Indie developers on steam are selling 100,000's of copies of their product in days after launch. There's no excuse for D&D to not be front and center in the RPG market in general, and in fact, it's been non-D&D CRPGS which have been stealing the spotlight lately. Obsidian's Pillars of Eternity ditched the D&D system because they said licensing was too hard, and they've sold very well. Bioware ditched D&D for Dragon Age, which has awesome lore, and even spawned its own TTRPG. Divinity Original Sin breathed life back into the CRPG genre, had a very successful kickstarter, but no D&D to be seen there.</p><p>Right now, D&D is missing out.</p><p></p><p>This very different from the 90's where D&D branded video games completely dominated the RPG market, until... Everquest and then WoW.</p><p></p><p>WoTC do have Neverwinter, which unfortunately sucks. Here's hoping Sword Coast Legends is a hit.</p><p></p><p>I want to be playing D&D with my mates once or twice a week, then fill in the rest of my spare time with something easy like a CRPG based on 5e. For me, that's utopia.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6626234, member: 6786202"] All valid points that I do not disagree with. I have no doubt that TTRPG's are growing, and that technology has helped in that regard. I am the same as you - a digital D&Der. I still don't think D&D is a thriving product however (whether it's thriving for a TTRPG is beside the point), and WoTC are wisely diverging and investing their revenue in multiple streams. I don't know how many PHB's Wizard's will sell this year, but Indie developers on steam are selling 100,000's of copies of their product in days after launch. There's no excuse for D&D to not be front and center in the RPG market in general, and in fact, it's been non-D&D CRPGS which have been stealing the spotlight lately. Obsidian's Pillars of Eternity ditched the D&D system because they said licensing was too hard, and they've sold very well. Bioware ditched D&D for Dragon Age, which has awesome lore, and even spawned its own TTRPG. Divinity Original Sin breathed life back into the CRPG genre, had a very successful kickstarter, but no D&D to be seen there. Right now, D&D is missing out. This very different from the 90's where D&D branded video games completely dominated the RPG market, until... Everquest and then WoW. WoTC do have Neverwinter, which unfortunately sucks. Here's hoping Sword Coast Legends is a hit. I want to be playing D&D with my mates once or twice a week, then fill in the rest of my spare time with something easy like a CRPG based on 5e. For me, that's utopia. [/QUOTE]
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Crystal Ball: A year in, how do you think 5E will unfold going forward?
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