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Crystal Ball: A year in, how do you think 5E will unfold going forward?
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<blockquote data-quote="delericho" data-source="post: 6627142" data-attributes="member: 22424"><p>Actually, I'm not convinced WotC are particularly bothered about sales of RPG books at all. Sure, they'd rather have them than not, but I suspect they're more interested in getting people playing. Because if they can say "we have 8 million regular players", that's a much more attractive licensing proposition than "we have 1 million regular players".</p><p></p><p></p><p></p><p>Ah, but there's the rub - D&D is only more niche in percentage terms, and that only because the potential market is now so much bigger.</p><p></p><p>A few years ago, WotC did a presentation at which they gave a figure for their current player base (which was either 1 or 6 million), and at which they said there were ~20 million people who had <em>ever</em> played. D&D has <em>always</em> been tiny, even at the heights of the fad in the 80s.</p><p></p><p>The difference being that back then D&D was a major player in a tiny "geek culture", whereas now it's a tiny player in a "geek culture" that has somehow become <em>huge</em>, what with the success of the LotR films, the endless superhero films, "Big Bang Theory", WoW having 7 million monthly subscribers (down from 10m recently), and so on.</p><p></p><p>D&D isn't becoming more niche. It's staying the same size. It's just that the niche has become a huge gaping chasm.</p></blockquote><p></p>
[QUOTE="delericho, post: 6627142, member: 22424"] Actually, I'm not convinced WotC are particularly bothered about sales of RPG books at all. Sure, they'd rather have them than not, but I suspect they're more interested in getting people playing. Because if they can say "we have 8 million regular players", that's a much more attractive licensing proposition than "we have 1 million regular players". Ah, but there's the rub - D&D is only more niche in percentage terms, and that only because the potential market is now so much bigger. A few years ago, WotC did a presentation at which they gave a figure for their current player base (which was either 1 or 6 million), and at which they said there were ~20 million people who had [i]ever[/i] played. D&D has [i]always[/i] been tiny, even at the heights of the fad in the 80s. The difference being that back then D&D was a major player in a tiny "geek culture", whereas now it's a tiny player in a "geek culture" that has somehow become [i]huge[/i], what with the success of the LotR films, the endless superhero films, "Big Bang Theory", WoW having 7 million monthly subscribers (down from 10m recently), and so on. D&D isn't becoming more niche. It's staying the same size. It's just that the niche has become a huge gaping chasm. [/QUOTE]
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