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crystal spheres ?
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<blockquote data-quote="Voadam" data-source="post: 3645330" data-attributes="member: 2209"><p>IIRC</p><p></p><p>Spelljammer set up is that on the material plane there is the flow, the phlogiston energy. Floating in this are crystal spheres. Within the crystal spheres are basically solar systems including campaign setting planets, GH, FR, and Dragonlance are each in their own sphere.</p><p></p><p>This is similar to some Ancient Greek thinking on the subjects of space and to some references in Fritz Lieber materials.</p><p></p><p>In spelljammer cosmology, gods can only grant power to their clerics in areas where they have dedicated sources of followers, so basically only in the spheres where they are part of the native pantheons and have churches, though a select few travel deities have temples in the flow and can grant their followers power their (ptah, celestian, etc.).</p><p></p><p>Spelljammer physics is wierd with gravity planes and phlogiston flammability based on some older discarded scientific theories about the nature of fire.</p><p></p><p>Planescape is that mortals are on the material plane and gods and outsiders are on the planes where belief and faith shapes reality.</p><p></p><p>The only real disconnect between SJ and PS is whether gods can connect through to any material plane setting and whether each of the normal base settings are in one big prime material or on separate alternate prime material planes.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3645330, member: 2209"] IIRC Spelljammer set up is that on the material plane there is the flow, the phlogiston energy. Floating in this are crystal spheres. Within the crystal spheres are basically solar systems including campaign setting planets, GH, FR, and Dragonlance are each in their own sphere. This is similar to some Ancient Greek thinking on the subjects of space and to some references in Fritz Lieber materials. In spelljammer cosmology, gods can only grant power to their clerics in areas where they have dedicated sources of followers, so basically only in the spheres where they are part of the native pantheons and have churches, though a select few travel deities have temples in the flow and can grant their followers power their (ptah, celestian, etc.). Spelljammer physics is wierd with gravity planes and phlogiston flammability based on some older discarded scientific theories about the nature of fire. Planescape is that mortals are on the material plane and gods and outsiders are on the planes where belief and faith shapes reality. The only real disconnect between SJ and PS is whether gods can connect through to any material plane setting and whether each of the normal base settings are in one big prime material or on separate alternate prime material planes. [/QUOTE]
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