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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Crystalpunk classes in A5E
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<blockquote data-quote="Boldo" data-source="post: 9667601" data-attributes="member: 7047369"><p>I've been studying this evolutionist for a few days now, and would have to say where the class is lacking for A5E conversion is not combat capabilities. Like the Scientist class there's plenty of different options among their upgrades and ignition, several of which are already not dissimilar to maneuvers. </p><p></p><p>Where it's lacking is the usual o5e suite of social/exploratory alterations. Good spots to inject these would be:</p><p>1st level, where Evolutionary Method could use a related-skill <em>(you're modifying yourself with SOME kind of knowledge, right?)</em></p><p>4th for a minor pick-from, as the level itself is empty save ASI but things are about to get quite busy</p><p>8th for a pick-from-3 selection in the style of "Steel Mien" or "Intellectual Calibre", since again this one's empty save for the ASI, and in the middle of a 4-level gap between upgrades</p><p>16th for the same reason as 8th.</p><p></p><p>Something like Lv1 Method of Innovation: Tinker adds Engineering skill. Reduce the Maintenance Check DCs on your gear by 5, and you can attempt to repair one additional damaged or broken gear during a rest.</p></blockquote><p></p>
[QUOTE="Boldo, post: 9667601, member: 7047369"] I've been studying this evolutionist for a few days now, and would have to say where the class is lacking for A5E conversion is not combat capabilities. Like the Scientist class there's plenty of different options among their upgrades and ignition, several of which are already not dissimilar to maneuvers. Where it's lacking is the usual o5e suite of social/exploratory alterations. Good spots to inject these would be: 1st level, where Evolutionary Method could use a related-skill [I](you're modifying yourself with SOME kind of knowledge, right?)[/I] 4th for a minor pick-from, as the level itself is empty save ASI but things are about to get quite busy 8th for a pick-from-3 selection in the style of "Steel Mien" or "Intellectual Calibre", since again this one's empty save for the ASI, and in the middle of a 4-level gap between upgrades 16th for the same reason as 8th. Something like Lv1 Method of Innovation: Tinker adds Engineering skill. Reduce the Maintenance Check DCs on your gear by 5, and you can attempt to repair one additional damaged or broken gear during a rest. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Crystalpunk classes in A5E
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