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Cs & Ca - Quirky d20 game
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<blockquote data-quote="gamecat" data-source="post: 825207" data-attributes="member: 3144"><p>Sitting trapped in a classroom, I developed the coolest setting for a d20 system game: City-states and Compressed Air.</p><p></p><p>In AD 2006, gunpowder was wiped from history. Gone. All attempts to synthisize the explosive substance failed. Combined with the destabilizing social condition, all major cities declared independence, forming their own City-States.</p><p></p><p>Because humankind has always had need of weapons, compressed air still remained. The weapons of the once popular game of paintball, thought of as toys, became the weapon of choice for humans. In the societies of the City-States, weapons that caused actual physical damage became sort of taboo. Paintball markers became effective weaponry, and a sort of dueling society arose.</p><p></p><p>In 2009, something bizarre happened. The cards of a defunct game became tools for these new magicians, calling themselves "card mages". Magic: the Gathering became truly magic.</p><p></p><p>So, whaddaja think? I've made classes, I've statted paintball markers, I've come up with rules for magic card flopping. Worth continuing, or should I leave it in the classroom I was trapped in?</p></blockquote><p></p>
[QUOTE="gamecat, post: 825207, member: 3144"] Sitting trapped in a classroom, I developed the coolest setting for a d20 system game: City-states and Compressed Air. In AD 2006, gunpowder was wiped from history. Gone. All attempts to synthisize the explosive substance failed. Combined with the destabilizing social condition, all major cities declared independence, forming their own City-States. Because humankind has always had need of weapons, compressed air still remained. The weapons of the once popular game of paintball, thought of as toys, became the weapon of choice for humans. In the societies of the City-States, weapons that caused actual physical damage became sort of taboo. Paintball markers became effective weaponry, and a sort of dueling society arose. In 2009, something bizarre happened. The cards of a defunct game became tools for these new magicians, calling themselves "card mages". Magic: the Gathering became truly magic. So, whaddaja think? I've made classes, I've statted paintball markers, I've come up with rules for magic card flopping. Worth continuing, or should I leave it in the classroom I was trapped in? [/QUOTE]
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