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(CSDGH) Demon with a Glass Hand [IC]
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<blockquote data-quote="Shayuri" data-source="post: 3818131" data-attributes="member: 4936"><p>Still rummaging around in a cart when the storm struck, a young looking woman with windswept white hair running wild atop her head turned slowly around when she heard the sound of explosions and weapons clashing behind her. Her skin was pale, not just pale for a nomad, but a pink-white almost unheard of even among cityfolk. Her eyes were the same burning blue as the sky above. Her garb was eccentric, with a heavy brown hooded cloak over an open cerulean and gold robe, underneath which she wore a thin white gown that went from her shoulders to just past her knees.</p><p></p><p>Embedded in her forehead was what gave her her name. A small clear crystal that projected just out past her skin. It looked like it might even be simply affixed there, but any manual test would reveal it was a permanent feature.</p><p></p><p>A feature that was glowing green as the girl turned to face the monsters. An emerald speckled beam of light lanced from that glowing crystal, spearing out at the giant sand monster that the warrior was attacking.</p><p></p><p><span style="color: YellowGreen">"From the sand you've come...to the sand I return you,"</span> she says with a dreamy, distracted demeanor. </p><p></p><p>With a murmuted word, the crystal on her forehead flashes brilliantly, white this time, and she vanishes out of sight.</p><p></p><p>[sblock=Spells and Actions]In leadup cast: Mage Armor, Shield, Protection from Evil, Greater Heroism. Results: AC 24, 26 against evil, touch AC 18 vs evil. Fort +15, Reflex +20, Will +18. Ranged touch: +13 to hit. Caster level for all spells today = 12+1d6. Temp HP = CL.</p><p></p><p>In first round cast Disintegrate on the Retriever that was attacked in melee. +9 to hit, Fort DC 23 or take 2xCLd6 damage (max 40d6). Then cast Quickened Invisibility to disappear, and take 5' step (if allowed) to left.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3818131, member: 4936"] Still rummaging around in a cart when the storm struck, a young looking woman with windswept white hair running wild atop her head turned slowly around when she heard the sound of explosions and weapons clashing behind her. Her skin was pale, not just pale for a nomad, but a pink-white almost unheard of even among cityfolk. Her eyes were the same burning blue as the sky above. Her garb was eccentric, with a heavy brown hooded cloak over an open cerulean and gold robe, underneath which she wore a thin white gown that went from her shoulders to just past her knees. Embedded in her forehead was what gave her her name. A small clear crystal that projected just out past her skin. It looked like it might even be simply affixed there, but any manual test would reveal it was a permanent feature. A feature that was glowing green as the girl turned to face the monsters. An emerald speckled beam of light lanced from that glowing crystal, spearing out at the giant sand monster that the warrior was attacking. [COLOR=YellowGreen]"From the sand you've come...to the sand I return you,"[/COLOR] she says with a dreamy, distracted demeanor. With a murmuted word, the crystal on her forehead flashes brilliantly, white this time, and she vanishes out of sight. [sblock=Spells and Actions]In leadup cast: Mage Armor, Shield, Protection from Evil, Greater Heroism. Results: AC 24, 26 against evil, touch AC 18 vs evil. Fort +15, Reflex +20, Will +18. Ranged touch: +13 to hit. Caster level for all spells today = 12+1d6. Temp HP = CL. In first round cast Disintegrate on the Retriever that was attacked in melee. +9 to hit, Fort DC 23 or take 2xCLd6 damage (max 40d6). Then cast Quickened Invisibility to disappear, and take 5' step (if allowed) to left.[/sblock] [/QUOTE]
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