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(CSDGH) Demon with a Glass Hand [IC]
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<blockquote data-quote="Psion" data-source="post: 3853274" data-attributes="member: 172"><p>Haros quickly checks to ensure that none of nomads are merchants remain that can be saved. He returns to the stone wagon to caucus with his newfound allies. <span style="color: Olive">"There appears to be little left to salvage here, but I suspect that this gauntlet is of great significance."</span> Haros casts another spell to detect for magic. <span style="color: Olive">"Some of these items... the wand and the sack, in particular, have a magical aura. I can prepare further magic to identify the items, but it is probably best that we not remain here lest more demons pay us a visit."</span></p><p></p><p>Haros continues, <span style="color: Olive">"When we are ready, I can use my magic to whisk us to a city in the virtues. There we can seek counsel regarding the significance of this item, and relay the fates of the caravan."</span></p><p></p><p>[sblock=OOC]</p><p>Knowledge religion check:</p><p><a href="http://invisiblecastle.com/find.py?id=1336773" target="_blank">Knowledge (religion) check (1d20+12=21)</a></p><p></p><p>Spellcraft check (for detect magic):</p><p><a href="http://invisiblecastle.com/find.py?id=1336774" target="_blank">Spellcraft check (1d20+10=12)</a></p><p></p><p>Lore check (for anything else it might reveal to me about the gauntlet):</p><p><a href="http://invisiblecastle.com/find.py?id=1336775" target="_blank">Lore check (1d20+5=23)</a></p><p>(also, I have 5 ranks in decipher script if a synergy bonus is warranted here)</p><p></p><p>If there is nothing left salvageable, I can also release the bullettes if it won't endanger anyone nearby. I can use animal empathy to calm them if needed.</p><p></p><p>When the group is ready, I will assist in gathering the items in the wagon and use <em>wind walk</em> to take us to the nearest city in the virtues is closeby, otherwise I will use <em>teleport</em>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Psion, post: 3853274, member: 172"] Haros quickly checks to ensure that none of nomads are merchants remain that can be saved. He returns to the stone wagon to caucus with his newfound allies. [COLOR=Olive]"There appears to be little left to salvage here, but I suspect that this gauntlet is of great significance."[/COLOR] Haros casts another spell to detect for magic. [COLOR=Olive]"Some of these items... the wand and the sack, in particular, have a magical aura. I can prepare further magic to identify the items, but it is probably best that we not remain here lest more demons pay us a visit."[/COLOR] Haros continues, [COLOR=Olive]"When we are ready, I can use my magic to whisk us to a city in the virtues. There we can seek counsel regarding the significance of this item, and relay the fates of the caravan."[/COLOR] [sblock=OOC] Knowledge religion check: [url=http://invisiblecastle.com/find.py?id=1336773]Knowledge (religion) check (1d20+12=21)[/url] Spellcraft check (for detect magic): [url=http://invisiblecastle.com/find.py?id=1336774]Spellcraft check (1d20+10=12)[/url] Lore check (for anything else it might reveal to me about the gauntlet): [url=http://invisiblecastle.com/find.py?id=1336775]Lore check (1d20+5=23)[/url] (also, I have 5 ranks in decipher script if a synergy bonus is warranted here) If there is nothing left salvageable, I can also release the bullettes if it won't endanger anyone nearby. I can use animal empathy to calm them if needed. When the group is ready, I will assist in gathering the items in the wagon and use [i]wind walk[/i] to take us to the nearest city in the virtues is closeby, otherwise I will use [i]teleport[/i]. [/sblock] [/QUOTE]
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