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(CSDGH) Demon with a Glass Hand [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 3861503" data-attributes="member: 552"><p>Your looking at a fairly lengthy trip. The nearest city is many hours away. As the group leaves the stormy sands where the attack happened, the sky clears and you can see the sun in all the glory and painful searing heat. Traveling out of the shade is somewhat dangerous, and requires special preparations (which I assume everyone has some way to cope with?).</p><p></p><p>Just as the golden city of Castitas crests the horizon the heat of sun seems to cool. A strange feeling floats through the air here, not so dry and sand-strewn as the rest of the world. The sky is a shade bluer here.</p><p></p><p>[sblock=Knowledge_(the planes)_DC_25]Everything within sight of Castitas is under a minor plane-shifted effect that alters the weather. There is more moisture in the air, and vastly less heat, though this means very little beyond a bit more comfort for most. This generally means that spells with the water or cold subtype are stronger in this region, while spells of the fire subtype are weaker. The very nature of the air here causes minor harm to outsiders of the fire subtype.</p><p>[sblock=Knowledge_(the planes)_DC_30]Spells that have the water or cold descriptor function as if the caster is 2 levels higher, while spells with the fire descriptor function as if the caster is 2 levels lower. Summoned creatures with the fire subtype are subject to 1 damage/round, as the very nature of this region tries to hedge them out, though this is harmless to fire creatures that are here in their true form. [/sblock][/sblock]</p><p></p><p>[sblock=Knowledge_(geography)_DC_20]This region was once called the Sea of Basitus, but has long since been lost to the ages. Now it is known as the Desert of Waves, because the desert here is always moving.[/sblock]</p><p></p><p>[sblock=Knowledge_(religion)_DC_20]This is the city of Undine, one of the sisters of the virtues. She is known as the strongest of the sisters in terms of martial combat, and is said to be extremely generous to her people. Undine has the domains of Creation and Water, and is neutral good in nature.</p><p>[sblock=Knowledge_(religion)_DC_30]Undine is known as the Life Proxy. Undine has spent generations working to restore the desert around her home to it's original state, but she has not been particularly successful. She keeps a very strong clergy, and a militant one at that. Undine makes appearances before audiences from time to time, and is said to have a very unusual appearance, some calling her a fish or a lizard.[/sblock][/sblock]</p><p></p><p>As you near the city, you can see that a great deal of damage has been dealt to he western walls. A huge gash has been made in the stone here, roughly 70 feet wide and going up the entire 120 feet of the outer wall.</p><p></p><p>Upon reaching the city itself, you can see what appears to be the remains of an enormous stone monstrosity that appears to have been toppled a few hundred feet from the wall. This giant golem appears to have been the source of the damage to the fortifications, and it looks like it would take a massive amount of power to both create and destroy such a thing.</p><p></p><p>As you are seen flying in, a pair of messengers in the form of lantern archons move to greet you. These small beads of light communicate telepathically with the willing, and inquire as to your intentions for coming out this way.</p><p></p><p><span style="color: white">"You who fly above the skies of Castitas, what business do you have here?"</span></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3861503, member: 552"] Your looking at a fairly lengthy trip. The nearest city is many hours away. As the group leaves the stormy sands where the attack happened, the sky clears and you can see the sun in all the glory and painful searing heat. Traveling out of the shade is somewhat dangerous, and requires special preparations (which I assume everyone has some way to cope with?). Just as the golden city of Castitas crests the horizon the heat of sun seems to cool. A strange feeling floats through the air here, not so dry and sand-strewn as the rest of the world. The sky is a shade bluer here. [sblock=Knowledge_(the planes)_DC_25]Everything within sight of Castitas is under a minor plane-shifted effect that alters the weather. There is more moisture in the air, and vastly less heat, though this means very little beyond a bit more comfort for most. This generally means that spells with the water or cold subtype are stronger in this region, while spells of the fire subtype are weaker. The very nature of the air here causes minor harm to outsiders of the fire subtype. [sblock=Knowledge_(the planes)_DC_30]Spells that have the water or cold descriptor function as if the caster is 2 levels higher, while spells with the fire descriptor function as if the caster is 2 levels lower. Summoned creatures with the fire subtype are subject to 1 damage/round, as the very nature of this region tries to hedge them out, though this is harmless to fire creatures that are here in their true form. [/sblock][/sblock] [sblock=Knowledge_(geography)_DC_20]This region was once called the Sea of Basitus, but has long since been lost to the ages. Now it is known as the Desert of Waves, because the desert here is always moving.[/sblock] [sblock=Knowledge_(religion)_DC_20]This is the city of Undine, one of the sisters of the virtues. She is known as the strongest of the sisters in terms of martial combat, and is said to be extremely generous to her people. Undine has the domains of Creation and Water, and is neutral good in nature. [sblock=Knowledge_(religion)_DC_30]Undine is known as the Life Proxy. Undine has spent generations working to restore the desert around her home to it's original state, but she has not been particularly successful. She keeps a very strong clergy, and a militant one at that. Undine makes appearances before audiences from time to time, and is said to have a very unusual appearance, some calling her a fish or a lizard.[/sblock][/sblock] As you near the city, you can see that a great deal of damage has been dealt to he western walls. A huge gash has been made in the stone here, roughly 70 feet wide and going up the entire 120 feet of the outer wall. Upon reaching the city itself, you can see what appears to be the remains of an enormous stone monstrosity that appears to have been toppled a few hundred feet from the wall. This giant golem appears to have been the source of the damage to the fortifications, and it looks like it would take a massive amount of power to both create and destroy such a thing. As you are seen flying in, a pair of messengers in the form of lantern archons move to greet you. These small beads of light communicate telepathically with the willing, and inquire as to your intentions for coming out this way. [color=white]"You who fly above the skies of Castitas, what business do you have here?"[/color] [/QUOTE]
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