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(CSDGH) Demon with a Glass Hand [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 3942613" data-attributes="member: 4936"><p>Comments on the characters so far:</p><p></p><p>Lorth - You need a tidge more AC and slightly better saves. Fortunately, your item purchases will make this fairly easy.</p><p></p><p>Consider first an animated shield. Works like a regular shield, but you don't have to use a hand to hold it. Or if you can spare a feat, get a buckler and use the feat that allows you to get the buckler AC bonus even if you're using the hand on the side the shield is on. It's something like Improved Buckler Use...PHB 2 I think... Failing all that, some natural armor would be great for ya. Either via a power, or an item. Your target AC should be 28 or more for a reasonably well protected frontliner.</p><p></p><p>Saves are easy. Buy a cloak or vest of Resistance. Bam, done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Where to get the funds though?!</p><p></p><p>Chuck those Bracers of Archery for one thing. You're not an archer. Spending 25k in order to do something you don't do very well a little better isn't very cash-efficient. Focus on your strengths and trust the party to balance you out. Shard, for example, is a ranged specialist. With a range of spells to bring down just about any assailant in the skies or far away. If you want to participate in aerial fights, get an item that grants Flight. Though they're kind of expensive, so I'd suggest starting with a potion or two at first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--------</p><p></p><p>Blood!</p><p></p><p>Pretty solid build! My only voice of concern is really more of a GM thing, but it bears mention. The feats: Mage Slayer and Pierce Magical Protection are widely (including by myself) considered to be wildly overpowered; giving bonuses and abilities that exceed those of Epic Feats. And I'm not just saying that because I'm playing a mage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You'll be a tad more powerful in melee than Lorth, but Lorth will have those cool auras and things...so I think it works out.</p><p></p><p>Well done, the both of you!</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3942613, member: 4936"] Comments on the characters so far: Lorth - You need a tidge more AC and slightly better saves. Fortunately, your item purchases will make this fairly easy. Consider first an animated shield. Works like a regular shield, but you don't have to use a hand to hold it. Or if you can spare a feat, get a buckler and use the feat that allows you to get the buckler AC bonus even if you're using the hand on the side the shield is on. It's something like Improved Buckler Use...PHB 2 I think... Failing all that, some natural armor would be great for ya. Either via a power, or an item. Your target AC should be 28 or more for a reasonably well protected frontliner. Saves are easy. Buy a cloak or vest of Resistance. Bam, done. :) Where to get the funds though?! Chuck those Bracers of Archery for one thing. You're not an archer. Spending 25k in order to do something you don't do very well a little better isn't very cash-efficient. Focus on your strengths and trust the party to balance you out. Shard, for example, is a ranged specialist. With a range of spells to bring down just about any assailant in the skies or far away. If you want to participate in aerial fights, get an item that grants Flight. Though they're kind of expensive, so I'd suggest starting with a potion or two at first. :) -------- Blood! Pretty solid build! My only voice of concern is really more of a GM thing, but it bears mention. The feats: Mage Slayer and Pierce Magical Protection are widely (including by myself) considered to be wildly overpowered; giving bonuses and abilities that exceed those of Epic Feats. And I'm not just saying that because I'm playing a mage. ;) You'll be a tad more powerful in melee than Lorth, but Lorth will have those cool auras and things...so I think it works out. Well done, the both of you! [/QUOTE]
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