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(CSRHoD) Creamsteak's Red Hand of Doom [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 3765614" data-attributes="member: 552"><p><strong>All:</strong><em>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin's Ferry lies a few miles ahead of you. It's a settlement hard on the borders of the Witchwood and the Rhestwash river.</em></p><p></p><p><strong>All:</strong> As the two groups of adventurers run into each other, some of their members spot something out of place in the distance.</p><p></p><p><strong>OOC: Everyone except for Avril made their spot check agains the hobgoblin groups hide check. Read the italics text below for what you see.</strong></p><p></p><p><em>The road crests a small rise and descends int oa dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots much like this one already today, but this one feels wrong. The nyou glimps the glint of mail through the brush by the side of the road. Fierce warriors-tall, hairy humanoids with wide mouths and flat faces-are lying in wait!</em></p><p></p><p><img src="http://www.wizards.com/dnd/images/rhod_gallery/95647.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=30669&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>OOC:</strong> I've taken the liberty of using the generated map by Wizards, but I've kinda messed with it a lot to remove their grid and add my own enumerated one.</p><p></p><p><strong>Terrain:</strong> Most of the forrest squares are filled with light undergrowth (2 squares to enter, provides concealment) and trees (provides cover to creatures in the same square). The old fieldstone walls of the farmyard are low walls. The escarpment of the road cut is a steep slope covered by light undergrowth (4 squares to enter).</p><p></p><p>If you are mounted at the beginning of the encounter, remember that characters untrained in the Ride skill might have trouble controlling their mounts.</p><p></p><p>Those of you that succeeded at your spot checks have noticed hobgoblins in each of the positions marked with an R. To clarify since the grid is redrawn:</p><p></p><p><strong>Hobgoblin Regulars:</strong> M11, E15, Q14, H18, S16, L20.</p><p></p><p>Here are your positions:<strong></strong></p><p><strong><span style="color: white">K15 - Larian</span></strong></p><p><strong><span style="color: darkred">L15 - Tyrla</span></strong></p><p><strong><span style="color: green">M15 - Warren</span></strong></p><p><strong><span style="color: blue">L16 - Avril</span></strong></p><p><strong><span style="color: orange">M16 - Siobhan</span></strong></p><p><strong><span style="color: violet">N16 - Gurguannin</span></strong></p><p></p><p>Colors are not permanent. If you have a preference just tell me.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3765614, member: 552"] [b]All:[/b][i]The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin's Ferry lies a few miles ahead of you. It's a settlement hard on the borders of the Witchwood and the Rhestwash river.[/i] [b]All:[/b] As the two groups of adventurers run into each other, some of their members spot something out of place in the distance. [b]OOC: Everyone except for Avril made their spot check agains the hobgoblin groups hide check. Read the italics text below for what you see.[/b] [i]The road crests a small rise and descends int oa dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots much like this one already today, but this one feels wrong. The nyou glimps the glint of mail through the brush by the side of the road. Fierce warriors-tall, hairy humanoids with wide mouths and flat faces-are lying in wait![/i] [img]http://www.wizards.com/dnd/images/rhod_gallery/95647.jpg[/img] [IMG]http://www.enworld.org/attachment.php?attachmentid=30669&stc=1[/IMG] [B]OOC:[/B] I've taken the liberty of using the generated map by Wizards, but I've kinda messed with it a lot to remove their grid and add my own enumerated one. [b]Terrain:[/b] Most of the forrest squares are filled with light undergrowth (2 squares to enter, provides concealment) and trees (provides cover to creatures in the same square). The old fieldstone walls of the farmyard are low walls. The escarpment of the road cut is a steep slope covered by light undergrowth (4 squares to enter). If you are mounted at the beginning of the encounter, remember that characters untrained in the Ride skill might have trouble controlling their mounts. Those of you that succeeded at your spot checks have noticed hobgoblins in each of the positions marked with an R. To clarify since the grid is redrawn: [b]Hobgoblin Regulars:[/b] M11, E15, Q14, H18, S16, L20. Here are your positions:[b] [color=white]K15 - Larian[/color] [color=darkred]L15 - Tyrla[/color] [color=green]M15 - Warren[/color] [color=blue]L16 - Avril[/color] [color=orange]M16 - Siobhan[/color] [color=violet]N16 - Gurguannin[/color][/b] Colors are not permanent. If you have a preference just tell me. [/QUOTE]
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