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(CSRHoD) Creamsteak's Red Hand of Doom [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 3833367" data-attributes="member: 552"><p>Jorr is a noncombatant unless threatened or asked specifically to get involved. Otherwise he just opts to "Leave it to the professionals."</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=31158&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The main road leads into the ruined gaithouse (1). <em>The keep's gatehouse has seen better days. The watchtowers to either side have partially collapsed, and several large boulders lie strewn about. The decayed remains of two sets of large wooden gates lie in a heap on the ground.</em></p><p></p><p>Just outside, along the path, is a small shack (2). <em>A small wooden shack sits to the east of the keep itself, near an overgrown patch of weeds that might have once been a fine garden.</em></p><p></p><p>The north and south watch towers flank the entrance path. (4) and (5). These are currently in ruins and devoid of occupants.</p><p></p><p>The center of the fort is a large open courtyard strewn with large boulders. (3). <em>The courtyard of hard-packed earth has an eerie air of desolation. Jagged boulders embedded in the ground seem to have been dropped here, or thrown from a great distance; many of the walls bear large dents and cracks where these boulders might have once struck. Two massive skeletons lie at opposite ends of the courtyard, one propped up by the watchtower and the other sprawled at the far end by a building that could be a stable. To the south, where a section of the keeps outer wall has collapsed, a third giant skeleton lies partially buried in rubble.</em></p><p></p><p>A thatch roof covers the building to the north inside the courtyard. The building to the south-east has a large hole in it's side facing into the courtyard, however you would need to get close to see what's inside. The building to the south (except the tower) is covered by a thatch roof with two large holes cut through it, but you can't see inside without getting closer. From both of these holes smoke seems to be drifting up out of the building.</p><p></p><p>The tower's upper level has a strange sight. (11). <em>The roof of this circular chamber has partially collapsed to the southeast. Massive timbers slump against the floor, fallen from the rafters above. A huge gap in the tower's east wall allows a brisk breeze into the chamber, which has four windows in the remaining walls. Three large boulders lie on the floor amid a halo of fractures and cracks.</em></p><p><em></em></p><p><em>Mounted about ten feet from the hole in the wall is what looks like a humanoid figure, lashed to a framework of wooden beams, arms upraised. A glow from beneath illuminates the figure in a pale light. The reek of rotting flesh fills the area.</em></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3833367, member: 552"] Jorr is a noncombatant unless threatened or asked specifically to get involved. Otherwise he just opts to "Leave it to the professionals." [img]http://www.enworld.org/attachment.php?attachmentid=31158&stc=1[/img] The main road leads into the ruined gaithouse (1). [i]The keep's gatehouse has seen better days. The watchtowers to either side have partially collapsed, and several large boulders lie strewn about. The decayed remains of two sets of large wooden gates lie in a heap on the ground.[/i] Just outside, along the path, is a small shack (2). [i]A small wooden shack sits to the east of the keep itself, near an overgrown patch of weeds that might have once been a fine garden.[/i] The north and south watch towers flank the entrance path. (4) and (5). These are currently in ruins and devoid of occupants. The center of the fort is a large open courtyard strewn with large boulders. (3). [i]The courtyard of hard-packed earth has an eerie air of desolation. Jagged boulders embedded in the ground seem to have been dropped here, or thrown from a great distance; many of the walls bear large dents and cracks where these boulders might have once struck. Two massive skeletons lie at opposite ends of the courtyard, one propped up by the watchtower and the other sprawled at the far end by a building that could be a stable. To the south, where a section of the keeps outer wall has collapsed, a third giant skeleton lies partially buried in rubble.[/i] A thatch roof covers the building to the north inside the courtyard. The building to the south-east has a large hole in it's side facing into the courtyard, however you would need to get close to see what's inside. The building to the south (except the tower) is covered by a thatch roof with two large holes cut through it, but you can't see inside without getting closer. From both of these holes smoke seems to be drifting up out of the building. The tower's upper level has a strange sight. (11). [i]The roof of this circular chamber has partially collapsed to the southeast. Massive timbers slump against the floor, fallen from the rafters above. A huge gap in the tower's east wall allows a brisk breeze into the chamber, which has four windows in the remaining walls. Three large boulders lie on the floor amid a halo of fractures and cracks. Mounted about ten feet from the hole in the wall is what looks like a humanoid figure, lashed to a framework of wooden beams, arms upraised. A glow from beneath illuminates the figure in a pale light. The reek of rotting flesh fills the area.[/i] [/QUOTE]
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