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(CSRHoD) Creamsteak's Red Hand of Doom [IC]
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<blockquote data-quote="Pinotage" data-source="post: 3932638" data-attributes="member: 15194"><p><span style="color: DarkOrange"><strong>Avril - Human Druid - AC 21 - hp 20/42 - Spot +12 - Listen +12</strong></span></p><p></p><p>She hadn't really expected her magical spell to find the location of the dragon. How Tyrla's eyes had missed it, she wasn't sure either, but before she could think of retreating to safety, the great beast was upon her and she could feel the burning acid fall on her skin. As the acidic breath disappated into the air, she praised the spirits that her allies were still alive. "Get to cover!" she shouted, as she watched the great wolf attempt to pull down one of the hobgoblin warriors.</p><p></p><p>Braving the dragon she hurled two balls of flame at it before stepping into the tower and out of sight of the flying beast, hoping the cover would protect her for now. She knew that each of her flames would hurt the dragon, and that hopefully the wolf could manage to take care of the hobgoblins. She just wasn't sure where everybody else was, and who needed help the most.</p><p></p><p>[SBLOCK=OOC]</p><p><span style="color: DarkOrange"><strong>OOC:</strong> Breath Weapon Damage: 22 hp (after Acid Resistance 10). Avril hurls two balls of flame at the dragon. Produce Flame Ranged Touch Attacks: +7/+7. Damage: 1d6+5/1d6+5. She then takes a 5 ft. step into the tower at L28. The dire wolf bites the hobgoblin at M24 or N24. Bite Attack: +13. Damage: 1d8+13. Trip: +13 (note that a hobgoblin that is tripped draws an AoO when getting up again). </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Dire Wolf, HD 6, hp 57, Spd 50 ft., AC 14, BAB +4, Grapple +17, Bite Attack +13 melee (1d8+13), Space 10 ft., SA Trip (+13), SQ Lowlight Vision, Scent, SV Fort +10, Refl +7, Will +6, Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10, Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2, Alertness, Run, Track, Weapon Focus (bite) </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells and Abilities Active:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin (Avril, +3 Natural Armor, 1 hour)</span></p><p><span style="color: DarkOrange">Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 4 Used)</span></p><p><span style="color: DarkOrange">Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 7 Rounds)</span></p><p><span style="color: DarkOrange">Resist Energy (Acid Resistance 10, 1 hour)</span></p><p><span style="color: DarkOrange">Extended Summon Nature's Ally III (Dire Wolf, 11 rounds)</span></p><p><span style="color: DarkOrange">Faerie Fire (1 minute)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells Cast and Abilities/Items Used:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin</span></p><p><span style="color: DarkOrange">Produce Flame (Extended)</span></p><p><span style="color: DarkOrange">Metamagic Rod of Lesser Extend (2 Used)</span></p><p><span style="color: DarkOrange">Summon Nature's Ally III (Call Lightning) (Extended)</span></p><p><span style="color: DarkOrange">Scroll of Faerie Fire (Used)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells Prepared:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance</span></p><p><span style="color: DarkOrange">Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame</span></p><p><span style="color: DarkOrange">Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere</span></p><p><span style="color: DarkOrange">Level 3 (3): Cure Moderate Wounds, Sleet Storm</span></p><p><span style="color: DarkOrange"></span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Pinotage, post: 3932638, member: 15194"] [COLOR=DarkOrange][B]Avril - Human Druid - AC 21 - hp 20/42 - Spot +12 - Listen +12[/B][/COLOR] She hadn't really expected her magical spell to find the location of the dragon. How Tyrla's eyes had missed it, she wasn't sure either, but before she could think of retreating to safety, the great beast was upon her and she could feel the burning acid fall on her skin. As the acidic breath disappated into the air, she praised the spirits that her allies were still alive. "Get to cover!" she shouted, as she watched the great wolf attempt to pull down one of the hobgoblin warriors. Braving the dragon she hurled two balls of flame at it before stepping into the tower and out of sight of the flying beast, hoping the cover would protect her for now. She knew that each of her flames would hurt the dragon, and that hopefully the wolf could manage to take care of the hobgoblins. She just wasn't sure where everybody else was, and who needed help the most. [SBLOCK=OOC] [COLOR=DarkOrange][B]OOC:[/B] Breath Weapon Damage: 22 hp (after Acid Resistance 10). Avril hurls two balls of flame at the dragon. Produce Flame Ranged Touch Attacks: +7/+7. Damage: 1d6+5/1d6+5. She then takes a 5 ft. step into the tower at L28. The dire wolf bites the hobgoblin at M24 or N24. Bite Attack: +13. Damage: 1d8+13. Trip: +13 (note that a hobgoblin that is tripped draws an AoO when getting up again). Dire Wolf, HD 6, hp 57, Spd 50 ft., AC 14, BAB +4, Grapple +17, Bite Attack +13 melee (1d8+13), Space 10 ft., SA Trip (+13), SQ Lowlight Vision, Scent, SV Fort +10, Refl +7, Will +6, Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10, Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2, Alertness, Run, Track, Weapon Focus (bite) [B]Spells and Abilities Active:[/B] Barkskin (Avril, +3 Natural Armor, 1 hour) Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 4 Used) Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 7 Rounds) Resist Energy (Acid Resistance 10, 1 hour) Extended Summon Nature's Ally III (Dire Wolf, 11 rounds) Faerie Fire (1 minute) [B]Spells Cast and Abilities/Items Used:[/B] Barkskin Produce Flame (Extended) Metamagic Rod of Lesser Extend (2 Used) Summon Nature's Ally III (Call Lightning) (Extended) Scroll of Faerie Fire (Used) [B]Spells Prepared:[/B] Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1): Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere Level 3 (3): Cure Moderate Wounds, Sleet Storm [/COLOR][/SBLOCK] [/QUOTE]
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