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(CSRHoD) Creamsteak's Red Hand of Doom [IC]
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<blockquote data-quote="Pinotage" data-source="post: 3934845" data-attributes="member: 15194"><p><span style="color: DarkOrange"><strong>Avril - Human Druid - AC 21 - hp 20+2d8/42 - Spot +12 - Listen +12</strong></span></p><p></p><p>The last of the acid sizzles painfully on Avril's skin as the dragon dived away, presumably to recover in some way. She wasn't sure how long they would last against these hit and run tactics, but they just had to try. And if that dragon breathed on them again, there was a good chance one of them might not make it.</p><p></p><p>Taking stock of her own wounds, she cast one of her powerful curative spells on herself, letting the wounds heal and the burning lessen. Larian was near her and safe, and she was reasonably sure the others were as well. "Siobhan, Tyrla? Are you wounded? Can you see Warren anywhere?" she called outside.</p><p></p><p>Meanwhile the great wolf took another bite out of the nearby hobgoblins, but these creatures and in particular their commander were stronger than Avril would've believed. The wolf tore into them, fighting ferociously. Avril was sure Scarlet would've overcome them easily, despite the wolf's great strength. Her ally had a greater spirit than that of the large wolf.</p><p></p><p>[SBLOCK=OOC]</p><p><span style="color: DarkOrange"><strong>OOC:</strong> Breath Weapon Damage: 6 hp (after Acid Resistance 10). Avril casts Cure Moderate Wounds on herself, healing 2d8+6 hp damage. She then draws her wand of Snake's Swiftness. The dire wolf bites the hobgoblin at M24 or N24. Bite Attack: +13. Damage: 1d8+13. Trip: +13 (note that a hobgoblin that is tripped draws an AoO when getting up again). </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Dire Wolf, HD 6, hp 27/57, Spd 50 ft., AC 14, BAB +4, Grapple +17, Bite Attack +13 melee (1d8+13), Space 10 ft., SA Trip (+13), SQ Lowlight Vision, Scent, SV Fort +10, Refl +7, Will +6, Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10, Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2, Alertness, Run, Track, Weapon Focus (bite) </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells and Abilities Active:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin (Avril, +3 Natural Armor, 1 hour)</span></p><p><span style="color: DarkOrange">Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 4 Used)</span></p><p><span style="color: DarkOrange">Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 6 Rounds)</span></p><p><span style="color: DarkOrange">Resist Energy (Acid Resistance 10, 1 hour)</span></p><p><span style="color: DarkOrange">Extended Summon Nature's Ally III (Dire Wolf, 10 rounds)</span></p><p><span style="color: DarkOrange">Faerie Fire (1 minute)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells Cast and Abilities/Items Used:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin</span></p><p><span style="color: DarkOrange">Produce Flame (Extended)</span></p><p><span style="color: DarkOrange">Metamagic Rod of Lesser Extend (2 Used)</span></p><p><span style="color: DarkOrange">Summon Nature's Ally III (Call Lightning) (Extended)</span></p><p><span style="color: DarkOrange">Scroll of Faerie Fire (Used)</span></p><p><span style="color: DarkOrange">Cure Moderate Wounds</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells Prepared:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance</span></p><p><span style="color: DarkOrange">Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame</span></p><p><span style="color: DarkOrange">Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere</span></p><p><span style="color: DarkOrange">Level 3 (3): Sleet Storm</span></p><p><span style="color: DarkOrange"></span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Pinotage, post: 3934845, member: 15194"] [COLOR=DarkOrange][B]Avril - Human Druid - AC 21 - hp 20+2d8/42 - Spot +12 - Listen +12[/B][/COLOR] The last of the acid sizzles painfully on Avril's skin as the dragon dived away, presumably to recover in some way. She wasn't sure how long they would last against these hit and run tactics, but they just had to try. And if that dragon breathed on them again, there was a good chance one of them might not make it. Taking stock of her own wounds, she cast one of her powerful curative spells on herself, letting the wounds heal and the burning lessen. Larian was near her and safe, and she was reasonably sure the others were as well. "Siobhan, Tyrla? Are you wounded? Can you see Warren anywhere?" she called outside. Meanwhile the great wolf took another bite out of the nearby hobgoblins, but these creatures and in particular their commander were stronger than Avril would've believed. The wolf tore into them, fighting ferociously. Avril was sure Scarlet would've overcome them easily, despite the wolf's great strength. Her ally had a greater spirit than that of the large wolf. [SBLOCK=OOC] [COLOR=DarkOrange][B]OOC:[/B] Breath Weapon Damage: 6 hp (after Acid Resistance 10). Avril casts Cure Moderate Wounds on herself, healing 2d8+6 hp damage. She then draws her wand of Snake's Swiftness. The dire wolf bites the hobgoblin at M24 or N24. Bite Attack: +13. Damage: 1d8+13. Trip: +13 (note that a hobgoblin that is tripped draws an AoO when getting up again). Dire Wolf, HD 6, hp 27/57, Spd 50 ft., AC 14, BAB +4, Grapple +17, Bite Attack +13 melee (1d8+13), Space 10 ft., SA Trip (+13), SQ Lowlight Vision, Scent, SV Fort +10, Refl +7, Will +6, Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10, Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2, Alertness, Run, Track, Weapon Focus (bite) [B]Spells and Abilities Active:[/B] Barkskin (Avril, +3 Natural Armor, 1 hour) Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 4 Used) Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 6 Rounds) Resist Energy (Acid Resistance 10, 1 hour) Extended Summon Nature's Ally III (Dire Wolf, 10 rounds) Faerie Fire (1 minute) [B]Spells Cast and Abilities/Items Used:[/B] Barkskin Produce Flame (Extended) Metamagic Rod of Lesser Extend (2 Used) Summon Nature's Ally III (Call Lightning) (Extended) Scroll of Faerie Fire (Used) Cure Moderate Wounds [B]Spells Prepared:[/B] Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1): Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere Level 3 (3): Sleet Storm [/COLOR][/SBLOCK] [/QUOTE]
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