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(CSRHoD) Creamsteak's Red Hand of Doom [IC]
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<blockquote data-quote="Pinotage" data-source="post: 3947079" data-attributes="member: 15194"><p><span style="color: DarkOrange"><strong>Avril - Human Druid - AC 21 - hp 37/42 - Spot +12 - Listen +12</strong></span></p><p></p><p>"The... dragon's back?" she asked out of breath as Tyrla closed the door to the tower, but the thump on the roof as the great beast landed was enough of an answer that she didn't check for one from Tyrla. Her immediate concern was the fact that Larian was up there, alone on the tower against the mighty dragon, while Tyrla and herself, both capable of dealing effectively against the dragon were nowhere near.</p><p></p><p>She recalled days spent with the spirits in the dark forests where she'd felt their presence so closely that she could almost touch them. For some strange reason, here, in this battle against this dragon, she could not feel the touch of nature in her life. Had that disappeared with Scarlet's death?</p><p></p><p>Shaking her head, she called for the spirits for aid, an inward plea to protect herself and her allies. "Yes, let's take the battle to the dragon," she concluded. There was hesitation in her voice, having faced the dragon earlier in the battle, but every blow counted. With Tyrla, she dashed up the stairs until she found a clear shot, and fired a ball of fire off at the dragon.</p><p></p><p>[SBLOCK=OOC]</p><p><span style="color: DarkOrange"><strong>OOC:</strong> Move up the tower stairs, using haste. If she gets line of sight with a single 60 ft. move, then throw a ball of fire from Produce Flame. Produce Flame Ranged Touch: +8 (We're still Blessed, right? Forgot about this the whole time). Damage: 1d6+5. If it requires a double move to get to the top of the tower, move to such a position so that she can't be reached by the dragon or its breath weapon on completing her move, i.e. so that she has total cover and the dragon can't get to her with a move of its own. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells and Abilities Active:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin (Avril, +3 Natural Armor, 1 hour)</span></p><p><span style="color: DarkOrange">Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 9 Used)</span></p><p><span style="color: DarkOrange">Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 1 Round)</span></p><p><span style="color: DarkOrange">Resist Energy (Acid Resistance 10, 1 hour)</span></p><p><span style="color: DarkOrange">Faerie Fire (1 minute)</span></p><p><span style="color: DarkOrange">Flaming Sphere (3 Rounds)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells Cast and Abilities/Items Used:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin</span></p><p><span style="color: DarkOrange">Produce Flame (Extended)</span></p><p><span style="color: DarkOrange">Metamagic Rod of Lesser Extend (2 Used)</span></p><p><span style="color: DarkOrange">Summon Nature's Ally III (Call Lightning) (Extended)</span></p><p><span style="color: DarkOrange">Scroll of Faerie Fire (Used)</span></p><p><span style="color: DarkOrange">Cure Moderate Wounds</span></p><p><span style="color: DarkOrange">Flaming Sphere</span></p><p><span style="color: DarkOrange">Wand of Snake's Swiftness (1 Used)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells Prepared:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance</span></p><p><span style="color: DarkOrange">Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame</span></p><p><span style="color: DarkOrange">Level 2 (4): Bull's Strength, Bear's Endurance</span></p><p><span style="color: DarkOrange">Level 3 (3): Sleet Storm</span></p><p><span style="color: DarkOrange"></span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Pinotage, post: 3947079, member: 15194"] [COLOR=DarkOrange][B]Avril - Human Druid - AC 21 - hp 37/42 - Spot +12 - Listen +12[/B][/COLOR] "The... dragon's back?" she asked out of breath as Tyrla closed the door to the tower, but the thump on the roof as the great beast landed was enough of an answer that she didn't check for one from Tyrla. Her immediate concern was the fact that Larian was up there, alone on the tower against the mighty dragon, while Tyrla and herself, both capable of dealing effectively against the dragon were nowhere near. She recalled days spent with the spirits in the dark forests where she'd felt their presence so closely that she could almost touch them. For some strange reason, here, in this battle against this dragon, she could not feel the touch of nature in her life. Had that disappeared with Scarlet's death? Shaking her head, she called for the spirits for aid, an inward plea to protect herself and her allies. "Yes, let's take the battle to the dragon," she concluded. There was hesitation in her voice, having faced the dragon earlier in the battle, but every blow counted. With Tyrla, she dashed up the stairs until she found a clear shot, and fired a ball of fire off at the dragon. [SBLOCK=OOC] [COLOR=DarkOrange][B]OOC:[/B] Move up the tower stairs, using haste. If she gets line of sight with a single 60 ft. move, then throw a ball of fire from Produce Flame. Produce Flame Ranged Touch: +8 (We're still Blessed, right? Forgot about this the whole time). Damage: 1d6+5. If it requires a double move to get to the top of the tower, move to such a position so that she can't be reached by the dragon or its breath weapon on completing her move, i.e. so that she has total cover and the dragon can't get to her with a move of its own. [B]Spells and Abilities Active:[/B] Barkskin (Avril, +3 Natural Armor, 1 hour) Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 9 Used) Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 1 Round) Resist Energy (Acid Resistance 10, 1 hour) Faerie Fire (1 minute) Flaming Sphere (3 Rounds) [B]Spells Cast and Abilities/Items Used:[/B] Barkskin Produce Flame (Extended) Metamagic Rod of Lesser Extend (2 Used) Summon Nature's Ally III (Call Lightning) (Extended) Scroll of Faerie Fire (Used) Cure Moderate Wounds Flaming Sphere Wand of Snake's Swiftness (1 Used) [B]Spells Prepared:[/B] Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1): Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame Level 2 (4): Bull's Strength, Bear's Endurance Level 3 (3): Sleet Storm [/COLOR][/SBLOCK] [/QUOTE]
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