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(CSRHoD) Creamsteak's Red Hand of Doom [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 3978110" data-attributes="member: 552"><p>Traveling south along the Dawn Way, you start the trek back towards Drellin's Ferry. A full day passes (including camping) uneventfully. You gain the benefits of a nights rest (spells and hit points). The next morning, you continue south. At roughly 3 in the afternoon, still a few miles before passing Vraath Keep again, most of the party finds themselves flanked by three creatures.</p><p></p><p><em>These creatures have the ape-like posture and rubbery green skin of a troll, but it is merely the size of a large human.</em></p><p></p><p><img src="http://www.wizards.com/dnd/images/mmiii_gallery/83069.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Everyone but Tyrla gets to act during the surprise round (including the Trolls). One is 40 feet to the east of the party, the other two are 40 feet to the West. Avril also seems to recall something interesting.</p><p></p><p>[sblock=Avril]You succeeded on the Knowledge check to recognize these creatures as forest trolls. You are aware that they often use lethal poison. They are supposedly craftier but a little less hardy then their cousins. Rumor has it they lack the full regenerative properties of a true troll, but you've never been able to find out if that's definitely the case.[/sblock]</p><p></p><p><strong><u>Initiatives</u></strong> - Surprise Round</p><p>Warren 23</p><p>Larian 18</p><p>Tyrla 15 - does not act in surprise round</p><p>Pender 13</p><p>Avril 13</p><p>Siobhan 13</p><p>Trolls 11</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=32019&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>As per my normal routine, you can declare yourself to start in any square within the red outline.</p><p></p><p>The brown circles are trees. Each tree is a little bigger than normal, and is on the corners or edges of a square. In either case, any square adjacent to the tree gets the benefit, supposing you are being attacked from I side opposite the tree.</p><p></p><p>Trees: A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.</p><p></p><p>Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. Like their smaller counterparts, it takes a DC 15 Climb check to climb them.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3978110, member: 552"] Traveling south along the Dawn Way, you start the trek back towards Drellin's Ferry. A full day passes (including camping) uneventfully. You gain the benefits of a nights rest (spells and hit points). The next morning, you continue south. At roughly 3 in the afternoon, still a few miles before passing Vraath Keep again, most of the party finds themselves flanked by three creatures. [i]These creatures have the ape-like posture and rubbery green skin of a troll, but it is merely the size of a large human.[/i] [img]http://www.wizards.com/dnd/images/mmiii_gallery/83069.jpg[/img] Everyone but Tyrla gets to act during the surprise round (including the Trolls). One is 40 feet to the east of the party, the other two are 40 feet to the West. Avril also seems to recall something interesting. [sblock=Avril]You succeeded on the Knowledge check to recognize these creatures as forest trolls. You are aware that they often use lethal poison. They are supposedly craftier but a little less hardy then their cousins. Rumor has it they lack the full regenerative properties of a true troll, but you've never been able to find out if that's definitely the case.[/sblock] [b][u]Initiatives[/u][/b][u][/u] - Surprise Round Warren 23 Larian 18 Tyrla 15 - does not act in surprise round Pender 13 Avril 13 Siobhan 13 Trolls 11 [IMG]http://www.enworld.org/attachment.php?attachmentid=32019&stc=1[/IMG] As per my normal routine, you can declare yourself to start in any square within the red outline. The brown circles are trees. Each tree is a little bigger than normal, and is on the corners or edges of a square. In either case, any square adjacent to the tree gets the benefit, supposing you are being attacked from I side opposite the tree. Trees: A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree. Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. Like their smaller counterparts, it takes a DC 15 Climb check to climb them. [/QUOTE]
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