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(CSRHoD) Creamsteak's Red Hand of Doom [IC]
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<blockquote data-quote="Arkhandus" data-source="post: 4037766" data-attributes="member: 13966"><p><strong>Warren the halfling, HP 39/39 (51/51), AC 18, Assassin's Stance</strong></p><p></p><p><strong><span style="color: Green">"Larian, if you can zap the runner, do it NOW! He'll cause more trouble."</span></strong> Warren says hurriedly, annoyed that he missed and that he's still too slow to catch up with that hobgoblin spellcaster. He adds <strong><span style="color: Green">"Someone keep this gobbo from messing with Larian."</span></strong></p><p></p><p>Then Warren dashes off to go around the shack and check inside, hand-vaulting over Avril's dire wolf, rolling past Mandla and Larian, then slipping past Siobhan and Pender to reach the shack's door and go inside.</p><p></p><p>[sblock=ooc]Warren goes past the group and around to the inside of the shack, but just inside the doorway, not any further. He enters Assassin's Stance with a swift action at the end of his movement.</p><p></p><p>Next round, he'll step in and use Flashing Sun with Assassin's Stance to kill the first unconscious hobgoblin. He's going to make sure that any ones the others left alive inside won't survive, since he only knows that the one he attacked went down from injury, not spells. On the round after that, he'd step further in and coup de grace the second unconscious hobgoblin, if any. Only a 5-foot step on each of those rounds.</p><p></p><p>If he finds any other hobgoblins or hellhounds alive inside, he'll move in and attack each of them normally. Including any that may have stabilized. He figures one prisoner is more than enough. He won't slay the hobgoblin who surrendered, since that's a bit too dishonorable, but he has no compunction against finishing off the hobgoblins that fought 'till they fell.</p><p></p><p>Flashing Sun + Assassin's Stance + Discipline Focus (Desert Wind) against prone hobgoblin:</p><p>Short sword +13 for 1d4+5+3+3d6 damage and</p><p>short sword +13 for 1d4+5+3+3d6 damage</p><p></p><p>Coup de grace against other prone hobgoblin:</p><p>2d4+10+3d6 damage and Fortitude save against death</p><p></p><p>Any other attacks against prone gobs or hellhounds:</p><p>Short sword +15 for 1d4+5+3d6 damage[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4037766, member: 13966"] [b]Warren the halfling, HP 39/39 (51/51), AC 18, Assassin's Stance[/b] [B][COLOR=Green]"Larian, if you can zap the runner, do it NOW! He'll cause more trouble."[/COLOR][/B] Warren says hurriedly, annoyed that he missed and that he's still too slow to catch up with that hobgoblin spellcaster. He adds [B][COLOR=Green]"Someone keep this gobbo from messing with Larian."[/COLOR][/B] Then Warren dashes off to go around the shack and check inside, hand-vaulting over Avril's dire wolf, rolling past Mandla and Larian, then slipping past Siobhan and Pender to reach the shack's door and go inside. [sblock=ooc]Warren goes past the group and around to the inside of the shack, but just inside the doorway, not any further. He enters Assassin's Stance with a swift action at the end of his movement. Next round, he'll step in and use Flashing Sun with Assassin's Stance to kill the first unconscious hobgoblin. He's going to make sure that any ones the others left alive inside won't survive, since he only knows that the one he attacked went down from injury, not spells. On the round after that, he'd step further in and coup de grace the second unconscious hobgoblin, if any. Only a 5-foot step on each of those rounds. If he finds any other hobgoblins or hellhounds alive inside, he'll move in and attack each of them normally. Including any that may have stabilized. He figures one prisoner is more than enough. He won't slay the hobgoblin who surrendered, since that's a bit too dishonorable, but he has no compunction against finishing off the hobgoblins that fought 'till they fell. Flashing Sun + Assassin's Stance + Discipline Focus (Desert Wind) against prone hobgoblin: Short sword +13 for 1d4+5+3+3d6 damage and short sword +13 for 1d4+5+3+3d6 damage Coup de grace against other prone hobgoblin: 2d4+10+3d6 damage and Fortitude save against death Any other attacks against prone gobs or hellhounds: Short sword +15 for 1d4+5+3d6 damage[/sblock] [/QUOTE]
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