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(CSRHoD) Creamsteak's Red Hand of Doom II [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 4615911" data-attributes="member: 552"><p>Brindol Keep (18 on the map) is located at the highest point in Brindol.</p><p></p><p><strong>Pender:</strong></p><p>[sblock]Although the keep was traditionally been the home of the city's ruler, for many years the ruling lord instead dwelt in one fo the newer, more luxurious mansions lower down on the hill, letting the old keep serve only as a garrison, town hall, and prison. With the start of Lord Jarmaath's rule, the old tradition has been restored; Jarmaath and his servants now dwell in the keep.[/sblock]</p><p></p><p>The keep is easy enough to find, and the residence of one Lord Kerden Jarmaath. As you climb the hills in Brindol to reach the keep, you can see over the vast majority of the city. The walls around Brindol are quite the fortifications, banners and flags adorning tower and defensive crenelations all around the city.</p><p></p><p>The keep itself is much older than the rest of the city. It easily dates to the same era as Vraath Keep, but the structure itself is much larger and is still in good condition. As the group approaches the fortified double doors that make up the front entrance, a small group of soldiers watches your approach. When they see what strange travelers have made their way, they examine who walks.</p><p></p><p><span style="color: white">"An elf wizard, a halfling assassin, a sorceress, and the runaway grunt. Well... I guess this looks right..."</span></p><p></p><p>They look over everyone's equipment and appearances as closely as they can, but after some work they allow the group by. [waving things along and all that]</p><p></p><p><em>The low murmur of a dozen muted conversations falls silent as the great double doors at the southern end of this great hall are opened by a pair of guards for your passage. The room beyond is a large chamber, the floors polished smooth and the walls set with many alcoves, each containing a trophy or work of art. The ceiling rises to a cavernous height of nearly forty feet, and deepset narrow windows reach nearly to the height along the northern wall.</em></p><p><em></em></p><p><em>A single long table dominates the middle of the room, its surface covered with books, maps, ledgers, parchments, sketches, drinks, and plates of half-eaten food.</em></p><p></p><p>The hall is quiet suddenly, but there are many people here. While the table is covered in food, it also is littered with various different documents and signs of much work and planning.</p><p></p><p><img src="http://www.wizards.com/dnd/images/rhod_gallery/95671.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4615911, member: 552"] Brindol Keep (18 on the map) is located at the highest point in Brindol. [b]Pender:[/b] [sblock]Although the keep was traditionally been the home of the city's ruler, for many years the ruling lord instead dwelt in one fo the newer, more luxurious mansions lower down on the hill, letting the old keep serve only as a garrison, town hall, and prison. With the start of Lord Jarmaath's rule, the old tradition has been restored; Jarmaath and his servants now dwell in the keep.[/sblock] The keep is easy enough to find, and the residence of one Lord Kerden Jarmaath. As you climb the hills in Brindol to reach the keep, you can see over the vast majority of the city. The walls around Brindol are quite the fortifications, banners and flags adorning tower and defensive crenelations all around the city. The keep itself is much older than the rest of the city. It easily dates to the same era as Vraath Keep, but the structure itself is much larger and is still in good condition. As the group approaches the fortified double doors that make up the front entrance, a small group of soldiers watches your approach. When they see what strange travelers have made their way, they examine who walks. [color=white]"An elf wizard, a halfling assassin, a sorceress, and the runaway grunt. Well... I guess this looks right..."[/color] They look over everyone's equipment and appearances as closely as they can, but after some work they allow the group by. [waving things along and all that] [i]The low murmur of a dozen muted conversations falls silent as the great double doors at the southern end of this great hall are opened by a pair of guards for your passage. The room beyond is a large chamber, the floors polished smooth and the walls set with many alcoves, each containing a trophy or work of art. The ceiling rises to a cavernous height of nearly forty feet, and deepset narrow windows reach nearly to the height along the northern wall. A single long table dominates the middle of the room, its surface covered with books, maps, ledgers, parchments, sketches, drinks, and plates of half-eaten food.[/i] The hall is quiet suddenly, but there are many people here. While the table is covered in food, it also is littered with various different documents and signs of much work and planning. [img]http://www.wizards.com/dnd/images/rhod_gallery/95671.jpg[/img] [/QUOTE]
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