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(CSRHoD) Creamsteak's Red Hand of Doom II [IC]
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<blockquote data-quote="Pinotage" data-source="post: 4746916" data-attributes="member: 15194"><p><span style="color: DarkOrange"><strong>Avril - Human Druid - AC 21 - hp 52+1d8/55 - Spot +15 - Listen +15</strong></span></p><p><span style="color: DarkOrange"><strong>Mandla - Riding Dog - AC 26 - hp 3+1d8/57 - Spot +5 - Listen +5</strong></span></p><p></p><p>The expected dragon breath comes raining down on them and Avril feels like she wants to choke of the stench and the taste of the dragon's breath. Thankfully the combination of her luck and her armor protect her from the worst of the blast, but Mandla is not so lucky and the powerful dog goes down onto the ground.</p><p></p><p>Avril immediatly assessed the situation and realises that she must either sacrifice the dog or spend much of her time saving it. At least she had to try before Mandla followed the same path as Scarlet. Moving behind Mandla, she casts her last healing spell on herself, sharing the Nature magic with Mandla, bringing him back into consciousness. She then commands Mandla to roll around, and attempt to dislodge the worst of the acid. "I don't know if I can keep him alive!" she says to Warren, anxiety on her voice.</p><p></p><p>[SBLOCK=OOC]<span style="color: DarkOrange"><strong>OOC:</strong> Avril moves to AH5, and casts Cure Light Wounds on herself, sharing it with Mandla. Avril and Mandla heal 1d8+5 hp each. Avril commands Mandla to roll around and attempt to remove the acid. (Handle Animal +15). Mandla Reflex Save vs DC 20: +9 (including bonus from Haste)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Notes while I'm away from tomorrow: After this round, Mandla is going to be on around 7-8 hp. Because of the impending acid that's going to deal 12 hp (assuming the Reflex save and the Larian's Resist Acid do not apply), it'll likely drop Mandla into the negatives again. Mandla has Enrage Animal active, which is like Rage and that'll end in two rounds losing Mandla another 12 hp, meaning that Avril might need to spend another two rounds recalling Cure Light Wounds with her Pearl of Power (1st) so she can prevent Mandla from dying.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Either way, she'll try and prevent as many deaths as possible, trying to save Mandla, but obviously trying to save others as well. I'm hoping that the Resist Acid or the saving throw applies, so that Mandla only drops after the Enrage Animal ends. That'll give enough time to hopefully finish the battle or clear some enemies before she needs to heal the dog.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Avril will use Haste and Produce Flame to target the dragon, but will likely start out with Flame Strike. She'll then try and support the party as best she can using wands, spells and scrolls, but that'll all depend on if the dragon lands or not. Good luck! I'll see you when I get back in a week.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells and Abilities Active:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin (Avril, Mandla, 160 minutes)</span></p><p><span style="color: DarkOrange">Enrage Animal (Mandla, 2 rounds)</span></p><p><span style="color: DarkOrange">Entangle (8 minutes)</span></p><p><span style="color: DarkOrange">Produce Flame (3.5 minutes, 4 Used)</span></p><p><span style="color: DarkOrange">Haste (Mandla, 7 rounds)</span></p><p><span style="color: DarkOrange">Resist Acid (Avril, Mandla)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Spells Cast and Abilities/Items Used:</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Barkskin</span></p><p><span style="color: DarkOrange">Enrage Animal</span></p><p><span style="color: DarkOrange">Entangle</span></p><p><span style="color: DarkOrange">Lesser Metamagic Rod of Extend (1 Used)</span></p><p><span style="color: DarkOrange">Produce Flame</span></p><p><span style="color: DarkOrange">Cure Serious Wounds</span></p><p><span style="color: DarkOrange">Cure Moderate Wounds</span></p><p><span style="color: DarkOrange">Cure Light Wounds</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Level 0 (6): </strong> Cure Minor Wounds (3), Detect Magic (2), Guidance</span></p><p><span style="color: DarkOrange"><strong>Level 1 (5): </strong> Faerie Fire</span></p><p><span style="color: DarkOrange"><strong>Level 2 (4): </strong> Barkskin, Bull's Strength, Cat's Grace</span></p><p><span style="color: DarkOrange"><strong>Level 3 (4): </strong> Call Lightning, Greater Magic Fang, Protection from Energy</span></p><p><span style="color: DarkOrange"><strong>Level 4 (3): </strong> Air Walk, Flame Strike</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><a href="http://www.enworld.org/showthread.php?t=206218" target="_blank">Avril's Character Sheet</a> </span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Pinotage, post: 4746916, member: 15194"] [COLOR=DarkOrange][B]Avril - Human Druid - AC 21 - hp 52+1d8/55 - Spot +15 - Listen +15[/B] [B]Mandla - Riding Dog - AC 26 - hp 3+1d8/57 - Spot +5 - Listen +5[/B][/COLOR] The expected dragon breath comes raining down on them and Avril feels like she wants to choke of the stench and the taste of the dragon's breath. Thankfully the combination of her luck and her armor protect her from the worst of the blast, but Mandla is not so lucky and the powerful dog goes down onto the ground. Avril immediatly assessed the situation and realises that she must either sacrifice the dog or spend much of her time saving it. At least she had to try before Mandla followed the same path as Scarlet. Moving behind Mandla, she casts her last healing spell on herself, sharing the Nature magic with Mandla, bringing him back into consciousness. She then commands Mandla to roll around, and attempt to dislodge the worst of the acid. "I don't know if I can keep him alive!" she says to Warren, anxiety on her voice. [SBLOCK=OOC][COLOR=DarkOrange][B]OOC:[/B] Avril moves to AH5, and casts Cure Light Wounds on herself, sharing it with Mandla. Avril and Mandla heal 1d8+5 hp each. Avril commands Mandla to roll around and attempt to remove the acid. (Handle Animal +15). Mandla Reflex Save vs DC 20: +9 (including bonus from Haste) Notes while I'm away from tomorrow: After this round, Mandla is going to be on around 7-8 hp. Because of the impending acid that's going to deal 12 hp (assuming the Reflex save and the Larian's Resist Acid do not apply), it'll likely drop Mandla into the negatives again. Mandla has Enrage Animal active, which is like Rage and that'll end in two rounds losing Mandla another 12 hp, meaning that Avril might need to spend another two rounds recalling Cure Light Wounds with her Pearl of Power (1st) so she can prevent Mandla from dying. Either way, she'll try and prevent as many deaths as possible, trying to save Mandla, but obviously trying to save others as well. I'm hoping that the Resist Acid or the saving throw applies, so that Mandla only drops after the Enrage Animal ends. That'll give enough time to hopefully finish the battle or clear some enemies before she needs to heal the dog. Avril will use Haste and Produce Flame to target the dragon, but will likely start out with Flame Strike. She'll then try and support the party as best she can using wands, spells and scrolls, but that'll all depend on if the dragon lands or not. Good luck! I'll see you when I get back in a week. [B]Spells and Abilities Active:[/B] Barkskin (Avril, Mandla, 160 minutes) Enrage Animal (Mandla, 2 rounds) Entangle (8 minutes) Produce Flame (3.5 minutes, 4 Used) Haste (Mandla, 7 rounds) Resist Acid (Avril, Mandla) [B]Spells Cast and Abilities/Items Used:[/B] Barkskin Enrage Animal Entangle Lesser Metamagic Rod of Extend (1 Used) Produce Flame Cure Serious Wounds Cure Moderate Wounds Cure Light Wounds [B]Level 0 (6): [/B] Cure Minor Wounds (3), Detect Magic (2), Guidance [B]Level 1 (5): [/B] Faerie Fire [B]Level 2 (4): [/B] Barkskin, Bull's Strength, Cat's Grace [B]Level 3 (4): [/B] Call Lightning, Greater Magic Fang, Protection from Energy [B]Level 4 (3): [/B] Air Walk, Flame Strike [URL=http://www.enworld.org/showthread.php?t=206218]Avril's Character Sheet[/URL] [/COLOR][/SBLOCK] [/QUOTE]
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