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(CSRHoD) Creamsteak's Red Hand of Doom II [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 4898278" data-attributes="member: 552"><p>Crossing back through the cavern with the citizens in tow, the howls of the wolves and some other fowl creature in the darkness echo from the south-west. </p><p></p><p>At the large stone doorway near the entrance to the cavern, with some heavy work on Warren's part and the help of Pender and the large werewolf are able to pry open the gate. As the door slides out of the way, the large chamber inside is revealed. The room extends off for thirty feet and is twenty feet wide. Sunken braziers are mounted every five feet along the walls. A huge stone coffin rests in the middle of the room, one fit for a large-sized humanoid. Chains of various sizes are wrapped around the stone figure, and a single rod rests just on top of it. </p><p></p><p>The tomb has an etching in common along the frame. It repeats itself seven times in all. <span style="color: silver">"Here rests the witch, may she never wake."</span></p><p></p><p>At the edge of the room a large well, 8 feet wide and 40 feet deep, rests in the north-east corner. It is surrounded by arcane runes. In infernal, a few words are etched.</p><p></p><p><strong>Infernal:</strong></p><p>[sblock]<span style="color: silver">"There must be light for there to be shadow."</span>[/sblock]</p><p></p><p><strong>Tyrla & Larian:</strong></p><p>[sblock]Examining the runes along the well, you are able to surmise that the well acts as a gateway to the plane of shadow similar to the shadow-walk spell with a duration of 24 hours. It requires some sort of trigger, however, in order to begin functioning.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4898278, member: 552"] Crossing back through the cavern with the citizens in tow, the howls of the wolves and some other fowl creature in the darkness echo from the south-west. At the large stone doorway near the entrance to the cavern, with some heavy work on Warren's part and the help of Pender and the large werewolf are able to pry open the gate. As the door slides out of the way, the large chamber inside is revealed. The room extends off for thirty feet and is twenty feet wide. Sunken braziers are mounted every five feet along the walls. A huge stone coffin rests in the middle of the room, one fit for a large-sized humanoid. Chains of various sizes are wrapped around the stone figure, and a single rod rests just on top of it. The tomb has an etching in common along the frame. It repeats itself seven times in all. [color=silver]"Here rests the witch, may she never wake."[/color] At the edge of the room a large well, 8 feet wide and 40 feet deep, rests in the north-east corner. It is surrounded by arcane runes. In infernal, a few words are etched. [b]Infernal:[/b] [sblock][color=silver]"There must be light for there to be shadow."[/color][/sblock] [b]Tyrla & Larian:[/b] [sblock]Examining the runes along the well, you are able to surmise that the well acts as a gateway to the plane of shadow similar to the shadow-walk spell with a duration of 24 hours. It requires some sort of trigger, however, in order to begin functioning. [/sblock] [/QUOTE]
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(CSRHoD) Creamsteak's Red Hand of Doom II [IC]
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