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(CSRHoD) CS's Red Hand of Doom [OOC]
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<blockquote data-quote="DrZombie" data-source="post: 3754809" data-attributes="member: 15640"><p><strong>Ktu'uarguannin</strong></p><p></p><p>[sblock=messy unorganised char sheet, will update asap]</p><p>Gurguannin</p><p>Male Dwarf Barbarian 5</p><p>Chaotic Good</p><p></p><p>Strength 17 (+3) </p><p>Dexterity 14 (+2) </p><p>Constitution 16 (+3) </p><p>Intelligence 14 (+2) </p><p>Wisdom 10 (+0) </p><p>Charisma 8 (-1) </p><p> Size: Medium </p><p>Height: 3' 11" </p><p>Weight: 195 lb </p><p>Skin: Tan </p><p>Eyes: Dark Brown </p><p>Hair: Black; Curly; Thick Beard </p><p></p><p></p><p></p><p>Total Hit Points: 53 (+10 when raging)</p><p></p><p>Speed: 30 feet [barbarian] </p><p></p><p>Armor Class: 19 = 10 +7 [breastplate] +2 [dexterity] </p><p>When raging 17</p><p></p><p>Touch AC: 12</p><p>Flat-footed: 19 [uncanny dodge] </p><p></p><p>Initiative modifier: +2 = +2 [dexterity] </p><p></p><p>Fortitude save: +7 = 4 [base] +3 [constitution] </p><p>Reflex save: +3 = 1 [base] +2 [dexterity] </p><p>Will save: +1 = 1 [base] </p><p></p><p>Attack (handheld): +9 Greataxe +1 Dmg 1d12+5 x3</p><p>When raging : +11 greataxe +1 dmg 1d12+8 x3</p><p>Attack (missile): +7 Comp Longbow Dmg 1d8+3</p><p>Grapple check: +8 = 5 [base] +3 [strength] </p><p></p><p></p><p>Light load: 86 lb. or less</p><p>Medium load:87-173 lb.</p><p>Heavy load:174-260 lb</p><p>Lift over head:260 lb</p><p>Lift off ground:520 lb</p><p>Push or drag:1300 lb</p><p> </p><p></p><p>Languages: Common Dwarven Goblin Undercommon </p><p></p><p></p><p>Breast plate +2 [medium; +7 AC; max dex +3; check penalty -4; 30 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Power Attack </p><p>Track </p><p></p><p>Traits: </p><p></p><p></p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 5 = +2 +3 </p><p>Bluff Cha -1 = -1 </p><p>Climb Str* 11 = +3 +8 </p><p>Concentration Con 3 = +3 </p><p>Craft_1 Int 2 = +2 </p><p>Craft_2 Int 2 = +2 </p><p>Craft_3 Int 2 = +2 </p><p>Diplomacy Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha -1 = -1 </p><p>Handle Animal Cha 1 = -1 +2 </p><p>Heal Wis 0 = +0 </p><p>Hide Dex* 2 = +2 </p><p>Intimidate Cha -1 = -1 </p><p>Jump Str* 9 = +3 +4 </p><p>Listen Wis 8 = +0 +8 </p><p>Move Silently Dex* 2 = +2 </p><p>Ride Dex 4 = +2 +2 </p><p>Search Int 6 = +2 +4 </p><p>Sense Motive Wis 0 = +0 </p><p>Spot Wis 4 = +0 +4 </p><p>Survival Wis 8 = +0 +8 </p><p>Swim Str** 5 = +3 +2 </p><p>Use Rope Dex 5 = +2 +3 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Dwarf:</p><p></p><p></p><p>+2 constitution / -2 charisma (already included)</p><p></p><p>Can move 20 feet even if in heavy armor</p><p></p><p>Darkvision (see 60 feet in pitch-dark)</p><p></p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p></p><p>+4 to avoid being bullrushed while standing on ground</p><p></p><p>+2 racial bonus on saves vs. poison</p><p></p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p></p><p>+1 racial bonus to hit orcs and goblinoids</p><p></p><p>+4 dodge bonus on AC against giants</p><p></p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p></p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p>Barbarian:</p><p></p><p>Diehard</p><p></p><p>Rage</p><p></p><p>Fast Movement (already included)</p><p></p><p>Uncanny Dodge (level 2)</p><p></p><p>Trap Sense (level 3)</p><p></p><p>Improved Uncanny Dodge (level 5)</p><p></p><p>This barbarian can read/write.</p><p></p><p> </p><p>Gurguannin's Equipment:</p><p></p><p></p><p>46 lb Armor + weapons</p><p>6 lb Arrows (quiver of 20) x2</p><p>2 lb Backpack</p><p>5 lb Bedroll</p><p></p><p>5 lb Block and tackle</p><p>2 lb Caltrops</p><p>5 lb Crowbar</p><p> Fishhook</p><p>5 lb Fishing net</p><p> Flint and steel</p><p>4 lb Grappling hook</p><p>2 lb Lantern (hooded)</p><p>1 lb Mug</p><p>2 lb Oil flasks x2</p><p>10 lb Pick</p><p>1 lb Pitons x2</p><p>10 lb Rope (50', hempen) x1</p><p>5 lb Rope (50', silk) x1</p><p>1 lb Sacks x1</p><p>1 lb Sealing wax</p><p> Sewing needle</p><p> Signal whistle</p><p>8 lb Shovel</p><p>20 lb Tent</p><p>12 lb Waterskins x3</p><p>1 lb Whetstone</p><p>5 lb Climber's kit</p><p>_____</p><p>159 lb </p><p></p><p>+1 greataxe 2320 gp</p><p>+2 breastplate 4350 gp</p><p>Longbow str +3 400 gp</p><p></p><p>Pony carries everything.</p><p></p><p></p><p></p><p>More about Gurguannin:</p><p></p><p>Gurguannin is the younger son of a clan chieftain. The clan was an outpost of the great dwarven empire, who stubbornly refused to give way after the empire collapsed. They live deep within the mountains at the edge of the underdark. Their live is hard and filled with danger, and slowly the clan is diminishing. Gurguannin was sent out to seek help or allies.</p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DrZombie, post: 3754809, member: 15640"] [b]Ktu'uarguannin[/b] [sblock=messy unorganised char sheet, will update asap] Gurguannin Male Dwarf Barbarian 5 Chaotic Good Strength 17 (+3) Dexterity 14 (+2) Constitution 16 (+3) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 8 (-1) Size: Medium Height: 3' 11" Weight: 195 lb Skin: Tan Eyes: Dark Brown Hair: Black; Curly; Thick Beard Total Hit Points: 53 (+10 when raging) Speed: 30 feet [barbarian] Armor Class: 19 = 10 +7 [breastplate] +2 [dexterity] When raging 17 Touch AC: 12 Flat-footed: 19 [uncanny dodge] Initiative modifier: +2 = +2 [dexterity] Fortitude save: +7 = 4 [base] +3 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +1 = 1 [base] Attack (handheld): +9 Greataxe +1 Dmg 1d12+5 x3 When raging : +11 greataxe +1 dmg 1d12+8 x3 Attack (missile): +7 Comp Longbow Dmg 1d8+3 Grapple check: +8 = 5 [base] +3 [strength] Light load: 86 lb. or less Medium load:87-173 lb. Heavy load:174-260 lb Lift over head:260 lb Lift off ground:520 lb Push or drag:1300 lb Languages: Common Dwarven Goblin Undercommon Breast plate +2 [medium; +7 AC; max dex +3; check penalty -4; 30 lb.] Feats: Power Attack Track Traits: Appraise Int 2 = +2 Balance Dex* 5 = +2 +3 Bluff Cha -1 = -1 Climb Str* 11 = +3 +8 Concentration Con 3 = +3 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 2 = +2 Forgery Int 2 = +2 Gather Information Cha -1 = -1 Handle Animal Cha 1 = -1 +2 Heal Wis 0 = +0 Hide Dex* 2 = +2 Intimidate Cha -1 = -1 Jump Str* 9 = +3 +4 Listen Wis 8 = +0 +8 Move Silently Dex* 2 = +2 Ride Dex 4 = +2 +2 Search Int 6 = +2 +4 Sense Motive Wis 0 = +0 Spot Wis 4 = +0 +4 Survival Wis 8 = +0 +8 Swim Str** 5 = +3 +2 Use Rope Dex 5 = +2 +3 * = check penalty for wearing armor Dwarf: +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal Barbarian: Diehard Rage Fast Movement (already included) Uncanny Dodge (level 2) Trap Sense (level 3) Improved Uncanny Dodge (level 5) This barbarian can read/write. Gurguannin's Equipment: 46 lb Armor + weapons 6 lb Arrows (quiver of 20) x2 2 lb Backpack 5 lb Bedroll 5 lb Block and tackle 2 lb Caltrops 5 lb Crowbar Fishhook 5 lb Fishing net Flint and steel 4 lb Grappling hook 2 lb Lantern (hooded) 1 lb Mug 2 lb Oil flasks x2 10 lb Pick 1 lb Pitons x2 10 lb Rope (50', hempen) x1 5 lb Rope (50', silk) x1 1 lb Sacks x1 1 lb Sealing wax Sewing needle Signal whistle 8 lb Shovel 20 lb Tent 12 lb Waterskins x3 1 lb Whetstone 5 lb Climber's kit _____ 159 lb +1 greataxe 2320 gp +2 breastplate 4350 gp Longbow str +3 400 gp Pony carries everything. More about Gurguannin: Gurguannin is the younger son of a clan chieftain. The clan was an outpost of the great dwarven empire, who stubbornly refused to give way after the empire collapsed. They live deep within the mountains at the edge of the underdark. Their live is hard and filled with danger, and slowly the clan is diminishing. Gurguannin was sent out to seek help or allies. [/sblock] [/QUOTE]
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