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(CSRHoD) CS's Red Hand of Doom [OOC]
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<blockquote data-quote="Pinotage" data-source="post: 4070765" data-attributes="member: 15194"><p>Arkhandus, the space has now opened again. Player committed and then jumped ship again! So, it's basically yours if you want it.</p><p></p><p>The adventure is called Entombed with the Pharoahs, and is for 6th level characters. The DM is running two teams - an evil team of Expeditionaries under the auspices of renouned collector Julistar, a servant of Cheliax, and a good team of Pathfinders. The space is for a player on the good team of Pathfinders. Currently they have 3 players, a cleric, a rogue, and a fighter/barbarian. Normally we don't pay much attention to party make-up, although you might want to discuss that with the other players if you decide to join.</p><p></p><p>The Pathfinder Setting is the World of Golorian, and in particular in Osirion, a desert Kingdom. Here's some background on the capital of Osirion:</p><p></p><p>[SBLOCK=Sothis, Stormhaven of Osirion]</p><p>SOTHIS, Stormhaven of Osirion</p><p></p><p>--------------------------------------------------------------------------------</p><p>METROPOLIS conventional (dynastic king with council)</p><p>Demographics</p><p>Population: 111,989</p><p>Type: isolated (98% human, 2% other races)</p><p></p><p>Authority Figures</p><p>The Ruby Prince Khemet III (male human)</p><p>Ojan and Jasila, frequently absent twin heirs to the throne (male and female humans)</p><p>Dahnakrist Phi, First Speaker of the Council of Liberated Slaves (male human)</p><p>The Khopeshman of Sothis, master of both the watch and royal guard (male human)</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Sothis grew organically around the hollow carapace of a gigantic scarab beetle discarded following a molting centuries ago. In times past, during the khamsin storms, the populace retreated inside the cover provided by the great iridescent shell until the sandstorms abated. Over centuries of inhabitation, the inside of the Black Dome, as it came to be called, became lit with hundreds of concentric continual flame and permanent faerie fire spells, all cast in harmony with the shell's natural reflective plating.</p><p></p><p>Today, Sothis's wealthiest citizens live underneath the shimmering sky, enjoying clusters of man-made oases. Although the bulk of Sothis's population has long since grown beyond the shell's confines, the glistening black exoskeleton remains the city's centerpiece.</p><p></p><p>Standing in the very center of the Black Dome, encircling the city's largest oasis, are the towers of the Palace of the Forthbringer, residence of the ruling Ruby Prince Khemet III, the third in a recent dynasty of enigmatic thaumaturgists. Khemet’s family claims that Sothis owes its prosperity to the web of pacts they have painstakingly negotiated with elder elementals and carefully chosen outsiders. The towers are said to house interconnected mazes of summoning circles within their white limestone walls.</p><p></p><p>Much of the day-to-day management of Osirion, however, is in the hands of the Council of Liberated Slaves, a lower house which debates the minutiae of domestic policy.</p><p></p><p>Other points of note in Sothis include the Necropolis of the Faithful, the city's holy graveyards, and the Malhitu Bazaar, a titanic tent city of cutthroat mercantilism. Premier dromedary camels and desert horses may be purchased at the Overlander's Emporium in the Malhitu Bazaar. [/SBLOCK]</p><p></p><p>Here also is a brief background:</p><p></p><p>[SBLOCK=Background]The desert wastes of Osirion have always been home to competing clans of nomadic elementals of air and sand, best known for ushering in the blinding khamsin on a seasonal basis. Something changed this year, though, and the elementals went berserk, scouring the desert with tireless fury. Thousands of tons of desert sand shifted, with entire towns buried and valuable oases lost. As a result, the caravan roads have become incredibly deadly. But one man’s disaster is another man’s opportunity, for in the valleys and canyons left behind by the storms, ancient wonders from fantastic myths have resurfaced. A dozen previously unknown pyramids now miraculously rise from the sand.</p><p></p><p>Word has spread. Renowned treasure hunters from across the globe congregate in Sothis, Osirion’s bustling capital, to prepare for some of the most anticipated dungeon delves in centuries. Within this community of rogues, bandits, mercenaries, and tomb robbers, a rumor has spread like wildfire. One of these resurfaced structures towering out of the desert floor is none other than the legendary pyramid complex of the Four Pharaohs of Ascension.[/SBLOCK]</p><p></p><p>You're right that the elf Xalim dropped out, and I suspect he was some sort of arcane caster, though don't view that as a constraint. The adventure involves two conflicting teams attempting to infiltrate and find the legendary Pyramid of the Four Pharoahs of Ascension. The adventure starts during an auction (where the rest of the characters are at present) for artifacts recovered from the desert. How it progresses from there, I do not know.</p><p></p><p>Anywho, if there are any other questions, let me know. Posting rate is 1/day, except over weekends, the groups is normally 1:1 between combat and roleplaying, and from experience I know that you'll be playing with some of the best PbP roleplayers I know. I hope you'll join us.</p><p></p><p>I believe that the Pathfinder team is going to continue until you have time to join. Naturally, the quicker you join, the less you'll miss out on.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 4070765, member: 15194"] Arkhandus, the space has now opened again. Player committed and then jumped ship again! So, it's basically yours if you want it. The adventure is called Entombed with the Pharoahs, and is for 6th level characters. The DM is running two teams - an evil team of Expeditionaries under the auspices of renouned collector Julistar, a servant of Cheliax, and a good team of Pathfinders. The space is for a player on the good team of Pathfinders. Currently they have 3 players, a cleric, a rogue, and a fighter/barbarian. Normally we don't pay much attention to party make-up, although you might want to discuss that with the other players if you decide to join. The Pathfinder Setting is the World of Golorian, and in particular in Osirion, a desert Kingdom. Here's some background on the capital of Osirion: [SBLOCK=Sothis, Stormhaven of Osirion] SOTHIS, Stormhaven of Osirion -------------------------------------------------------------------------------- METROPOLIS conventional (dynastic king with council) Demographics Population: 111,989 Type: isolated (98% human, 2% other races) Authority Figures The Ruby Prince Khemet III (male human) Ojan and Jasila, frequently absent twin heirs to the throne (male and female humans) Dahnakrist Phi, First Speaker of the Council of Liberated Slaves (male human) The Khopeshman of Sothis, master of both the watch and royal guard (male human) -------------------------------------------------------------------------------- Sothis grew organically around the hollow carapace of a gigantic scarab beetle discarded following a molting centuries ago. In times past, during the khamsin storms, the populace retreated inside the cover provided by the great iridescent shell until the sandstorms abated. Over centuries of inhabitation, the inside of the Black Dome, as it came to be called, became lit with hundreds of concentric continual flame and permanent faerie fire spells, all cast in harmony with the shell's natural reflective plating. Today, Sothis's wealthiest citizens live underneath the shimmering sky, enjoying clusters of man-made oases. Although the bulk of Sothis's population has long since grown beyond the shell's confines, the glistening black exoskeleton remains the city's centerpiece. Standing in the very center of the Black Dome, encircling the city's largest oasis, are the towers of the Palace of the Forthbringer, residence of the ruling Ruby Prince Khemet III, the third in a recent dynasty of enigmatic thaumaturgists. Khemet’s family claims that Sothis owes its prosperity to the web of pacts they have painstakingly negotiated with elder elementals and carefully chosen outsiders. The towers are said to house interconnected mazes of summoning circles within their white limestone walls. Much of the day-to-day management of Osirion, however, is in the hands of the Council of Liberated Slaves, a lower house which debates the minutiae of domestic policy. Other points of note in Sothis include the Necropolis of the Faithful, the city's holy graveyards, and the Malhitu Bazaar, a titanic tent city of cutthroat mercantilism. Premier dromedary camels and desert horses may be purchased at the Overlander's Emporium in the Malhitu Bazaar. [/SBLOCK] Here also is a brief background: [SBLOCK=Background]The desert wastes of Osirion have always been home to competing clans of nomadic elementals of air and sand, best known for ushering in the blinding khamsin on a seasonal basis. Something changed this year, though, and the elementals went berserk, scouring the desert with tireless fury. Thousands of tons of desert sand shifted, with entire towns buried and valuable oases lost. As a result, the caravan roads have become incredibly deadly. But one man’s disaster is another man’s opportunity, for in the valleys and canyons left behind by the storms, ancient wonders from fantastic myths have resurfaced. A dozen previously unknown pyramids now miraculously rise from the sand. Word has spread. Renowned treasure hunters from across the globe congregate in Sothis, Osirion’s bustling capital, to prepare for some of the most anticipated dungeon delves in centuries. Within this community of rogues, bandits, mercenaries, and tomb robbers, a rumor has spread like wildfire. One of these resurfaced structures towering out of the desert floor is none other than the legendary pyramid complex of the Four Pharaohs of Ascension.[/SBLOCK] You're right that the elf Xalim dropped out, and I suspect he was some sort of arcane caster, though don't view that as a constraint. The adventure involves two conflicting teams attempting to infiltrate and find the legendary Pyramid of the Four Pharoahs of Ascension. The adventure starts during an auction (where the rest of the characters are at present) for artifacts recovered from the desert. How it progresses from there, I do not know. Anywho, if there are any other questions, let me know. Posting rate is 1/day, except over weekends, the groups is normally 1:1 between combat and roleplaying, and from experience I know that you'll be playing with some of the best PbP roleplayers I know. I hope you'll join us. I believe that the Pathfinder team is going to continue until you have time to join. Naturally, the quicker you join, the less you'll miss out on. Pinotage [/QUOTE]
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