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(CSRHoD) CS's Red Hand of Doom [OOC]
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<blockquote data-quote="Arkhandus" data-source="post: 4071904" data-attributes="member: 13966"><p>Well, what are the char-gen guidelines? I.e. ability scores, hit points, starting wealth, acceptable sourcebooks. I'm only going to be using the SRD core, probably, but I'd want to know if Unearthed Arcana, Player's Handbook II, or Tome of Battle are acceptable to some extent.</p><p></p><p>[sblock]After thinking about it, I started work on a human evoker wizard 5/fighter 1 intending to go Eldritch Knight at 7th-level onward, to fill the arcane caster role and be a secondary warrior. Main weapon would be a glaive, for the reach, and a composite bow for ranged combat. Focused on Dodge and Point Blank Shot feat trees, heading for Spring Attack at 7th (as EK bonus feat) and probably Rapid Shot later on.</p><p></p><p>But I'd like to know beforehand if that's really possible, since the group may be running off exploring/dungeon-delving/whatever and then I don't know if he'd be able to take the prestige class? I figure he's been training in some kind of mixed arcane-warrior tradition already, since his feats focus on the fighter aspect even though most of his other training is wizardly so far (I just figure it's important the group have an arcane caster with 3rd-level spells, since it's a module).</p><p></p><p>The only things I was really considering from UA were the specialist Evoker replacement for a familiar (choosing an energy type, and casting spells of that type at +1 caster level, in this case choosing Fire), which I'm not sure of since I normally like familiars, and the wizard bonus feat option for replacing wizard bonus feats (scribe scroll and the others) with fighter bonus feats at the same levels (1st, 5th, etc.).</p><p></p><p>I figured the PHB 2 might have some useful feats and spells for the character, but that's all I was considering from there. Still definitely focusing on core-rules feats and spells primarily, regardless. I'd avoid stuff like Arcane Thesis or Robilar's Gambit anyway.</p><p></p><p>ToB I was only considering as a possible source of a few feats and/or a level of Warblade (I avoid stuff like Iron Heart Surge and White Raven Tactics altogether, mind you). Reflex is this PC's worst save, which Warblade would help a bit, plus his AC is weak without lotsa buff spells (Stance of Clarity would help), and it'd make him a bit more useful in melee. Still meaning to go Eldritch Knight at 7th onward, though.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4071904, member: 13966"] Well, what are the char-gen guidelines? I.e. ability scores, hit points, starting wealth, acceptable sourcebooks. I'm only going to be using the SRD core, probably, but I'd want to know if Unearthed Arcana, Player's Handbook II, or Tome of Battle are acceptable to some extent. [sblock]After thinking about it, I started work on a human evoker wizard 5/fighter 1 intending to go Eldritch Knight at 7th-level onward, to fill the arcane caster role and be a secondary warrior. Main weapon would be a glaive, for the reach, and a composite bow for ranged combat. Focused on Dodge and Point Blank Shot feat trees, heading for Spring Attack at 7th (as EK bonus feat) and probably Rapid Shot later on. But I'd like to know beforehand if that's really possible, since the group may be running off exploring/dungeon-delving/whatever and then I don't know if he'd be able to take the prestige class? I figure he's been training in some kind of mixed arcane-warrior tradition already, since his feats focus on the fighter aspect even though most of his other training is wizardly so far (I just figure it's important the group have an arcane caster with 3rd-level spells, since it's a module). The only things I was really considering from UA were the specialist Evoker replacement for a familiar (choosing an energy type, and casting spells of that type at +1 caster level, in this case choosing Fire), which I'm not sure of since I normally like familiars, and the wizard bonus feat option for replacing wizard bonus feats (scribe scroll and the others) with fighter bonus feats at the same levels (1st, 5th, etc.). I figured the PHB 2 might have some useful feats and spells for the character, but that's all I was considering from there. Still definitely focusing on core-rules feats and spells primarily, regardless. I'd avoid stuff like Arcane Thesis or Robilar's Gambit anyway. ToB I was only considering as a possible source of a few feats and/or a level of Warblade (I avoid stuff like Iron Heart Surge and White Raven Tactics altogether, mind you). Reflex is this PC's worst save, which Warblade would help a bit, plus his AC is weak without lotsa buff spells (Stance of Clarity would help), and it'd make him a bit more useful in melee. Still meaning to go Eldritch Knight at 7th onward, though.[/sblock] [/QUOTE]
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