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(CSToA) Touch of the Abyss [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 4067212" data-attributes="member: 552"><p>Once Slisik arrives, the group heads inside of the main entrance to Krellont Keep's dungeons. After twenty minutes of navigating the above ground facility and the open hallways below, you arrive at an extremely fortified and adamantine plated reinforced door. It has fifteen different locks and a huge series of mechanical devices that seem to imply some additional security. The escort, Gregory, gives one last warning.</p><p></p><p><span style="color: gray">"It's been six years since the lower dungeons have been accessed from here. As far as I've been told, there shouldn't be any prisoners at all. Still, be careful. There's been some structural damage according to some of the local engineers. They say it probably happened during the earthquakes that accompanied the demon queen's arrival. That's just one more reason why we keep this area off limits. I wish you the best of luck in getting whatever you're after. I don't put much stock in faerie tales and ghost stories, but honestly I wouldn't be surprised if there's a real faerie or a real ghost down there."</span></p><p></p><p>Humble Gregory soon departs and Jesme has to begin the process of getting the doors unlocked. After she works on it for the better part of ten minutes, she reports...</p><p></p><p><span style="color: olive"><strong>"I have some good news and some bad news. First: I can get us through this door, no problem. The bad news is this: It looks like they built the whole thing to work like a clock. Even if I get us through and disable the trigger, the door will only stay unlocked for an hour at best. It looks like you can't access the mechanism nearly as easily from the other side. What that means is that, unless you've got a trick up your sleave to take out the door or get us out of this hole, we could get stuck if we don't reset the door every hour, preferably a bit earlier."</strong></span></p><p></p><p>The goblin girl frowns a bit. <span style="color: olive"><strong>"So what's the plan going to be? Can one of you fly through earth, or does somebody have some kind of magical immovable stick? I'm not too fond of risking getting caught in a human dungeon."</strong></span></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4067212, member: 552"] Once Slisik arrives, the group heads inside of the main entrance to Krellont Keep's dungeons. After twenty minutes of navigating the above ground facility and the open hallways below, you arrive at an extremely fortified and adamantine plated reinforced door. It has fifteen different locks and a huge series of mechanical devices that seem to imply some additional security. The escort, Gregory, gives one last warning. [color=gray]"It's been six years since the lower dungeons have been accessed from here. As far as I've been told, there shouldn't be any prisoners at all. Still, be careful. There's been some structural damage according to some of the local engineers. They say it probably happened during the earthquakes that accompanied the demon queen's arrival. That's just one more reason why we keep this area off limits. I wish you the best of luck in getting whatever you're after. I don't put much stock in faerie tales and ghost stories, but honestly I wouldn't be surprised if there's a real faerie or a real ghost down there."[/color] Humble Gregory soon departs and Jesme has to begin the process of getting the doors unlocked. After she works on it for the better part of ten minutes, she reports... [color=olive][b]"I have some good news and some bad news. First: I can get us through this door, no problem. The bad news is this: It looks like they built the whole thing to work like a clock. Even if I get us through and disable the trigger, the door will only stay unlocked for an hour at best. It looks like you can't access the mechanism nearly as easily from the other side. What that means is that, unless you've got a trick up your sleave to take out the door or get us out of this hole, we could get stuck if we don't reset the door every hour, preferably a bit earlier."[/b][/color][b][/b] The goblin girl frowns a bit. [color=olive][b]"So what's the plan going to be? Can one of you fly through earth, or does somebody have some kind of magical immovable stick? I'm not too fond of risking getting caught in a human dungeon."[/b][/color] [/QUOTE]
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