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(CSToA) Touch of the Abyss [IC]
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<blockquote data-quote="Creamsteak" data-source="post: 4141896" data-attributes="member: 552"><p>Slisik crosses to the other side with his animal companion, carefully, but uneventfully. Errol and Tesla can repeat as well.</p><p></p><p>The goblin crosses as well, and when she gets to the other edge she unlocks the door to the next room quickly and fairly painlessly. The door opens, revealing more stairs leading further down. The staircase turns abruptly at the end, revealing another door. This one is simple and unlocked. Jesme inspects it, then turns around.</p><p></p><p><span style="color: olive">"This is it, I think. This is where the deeper dungeon really starts."</span></p><p></p><p>She opens the door, slowly. The room inside is pitch black, so only your light sources provide any view whatsoever. (It will also be important to note what light sources you use here.)</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=33278&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Jesme produces a sunrod with her off-hand and lights it quickly. The illumination provided forces back the darkness of years of isolation. Yours are likely the first living footsteps in this hall in half a decade.</p><p></p><p>A rectangular table set with five trays of what might have once been food occupies the center of this room. An equal number of chairs are pulled away from the table as if their occupants left quickly in midmeal. The southwest corner holds a tapped keg, and five flagons rest on the table. A door to the north is visible through the glow of the sunrod, it's face marked with four rusted iron bars.</p><p></p><p>Jesme goes over the keg, the table, and the door. <span style="color: olive">"Another lock, and there's still some stale ale left in the keg. It doesn't look like any vermin made it in here. That's strange, given the environment. I mean, in a dungeon, you would expect rats and bugs, at the least."</span></p><p></p><p>Jesme works the lock open, then jumps up to try and see through the iron bars. Unsatisfied, she grabs one of the chairs resting by the table and stands on it, looking out into the hallway with her sunrod held out in front.</p><p></p><p><span style="color: olive">"I've got several more of these sunrods, so if you want one just ask. I'd hate to run out of light down here. We could be eaten by a grue."</span></p><p></p><p>She then steps down, kicks the chair out of the way, and pushes the door open revealing a hallway...</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=33279&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: olive">"Be really careful, gumps. I mean it."</span></p><p></p><p>Ten feet past the first room, the path forks to the left and to the right, while it continues forward for at least another 30 feet. On the left is a pitch black corridor with several heavily reinforced doors, probably cells. On the right, a low brick well rises from the floor of this chamber. Bolted to the ceiling above is a pulley for lowering a rope and bucket. The bucket is half-full of water and a dipper rests across its lip.</p><p></p><p>Jesme's sunrod flickers for a second, which causes her to react by hitting the bottom end of it against the palm of her hand a few times. Doing so seems to cause the light to steady to it's normal bright glow. <span style="color: olive">"Well... a well... this is going to be a long night..."</span></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4141896, member: 552"] Slisik crosses to the other side with his animal companion, carefully, but uneventfully. Errol and Tesla can repeat as well. The goblin crosses as well, and when she gets to the other edge she unlocks the door to the next room quickly and fairly painlessly. The door opens, revealing more stairs leading further down. The staircase turns abruptly at the end, revealing another door. This one is simple and unlocked. Jesme inspects it, then turns around. [color=olive]"This is it, I think. This is where the deeper dungeon really starts."[/color] She opens the door, slowly. The room inside is pitch black, so only your light sources provide any view whatsoever. (It will also be important to note what light sources you use here.) [img]http://www.enworld.org/attachment.php?attachmentid=33278&stc=1[/img] Jesme produces a sunrod with her off-hand and lights it quickly. The illumination provided forces back the darkness of years of isolation. Yours are likely the first living footsteps in this hall in half a decade. A rectangular table set with five trays of what might have once been food occupies the center of this room. An equal number of chairs are pulled away from the table as if their occupants left quickly in midmeal. The southwest corner holds a tapped keg, and five flagons rest on the table. A door to the north is visible through the glow of the sunrod, it's face marked with four rusted iron bars. Jesme goes over the keg, the table, and the door. [color=olive]"Another lock, and there's still some stale ale left in the keg. It doesn't look like any vermin made it in here. That's strange, given the environment. I mean, in a dungeon, you would expect rats and bugs, at the least."[/color] Jesme works the lock open, then jumps up to try and see through the iron bars. Unsatisfied, she grabs one of the chairs resting by the table and stands on it, looking out into the hallway with her sunrod held out in front. [color=olive]"I've got several more of these sunrods, so if you want one just ask. I'd hate to run out of light down here. We could be eaten by a grue."[/color] She then steps down, kicks the chair out of the way, and pushes the door open revealing a hallway... [img]http://www.enworld.org/attachment.php?attachmentid=33279&stc=1[/img] [color=olive]"Be really careful, gumps. I mean it."[/color] Ten feet past the first room, the path forks to the left and to the right, while it continues forward for at least another 30 feet. On the left is a pitch black corridor with several heavily reinforced doors, probably cells. On the right, a low brick well rises from the floor of this chamber. Bolted to the ceiling above is a pulley for lowering a rope and bucket. The bucket is half-full of water and a dipper rests across its lip. Jesme's sunrod flickers for a second, which causes her to react by hitting the bottom end of it against the palm of her hand a few times. Doing so seems to cause the light to steady to it's normal bright glow. [color=olive]"Well... a well... this is going to be a long night..."[/color] [/QUOTE]
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