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(CSToA) Touch of the Abyss [RG]
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<blockquote data-quote="Redclaw" data-source="post: 3917144" data-attributes="member: 53791"><p>[Code][B]Name:[/B] Errol "Ironclaw"</p><p>[B]Class:[/B] Warblade 6</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Neutral</p><p>[B]Deity:[/B] </p><p></p><p>[B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 6(+3) [B]XP:[/B] 25600</p><p>[B]Dex:[/B] 18 +4 (10p.+2 ring) [B]BAB:[/B] +6/+1 [B]HP:[/B] 53 (6d12+6+3)</p><p>[B]Con:[/B] 12 +1 (6p.-2 ring) [B]Grapple:[/B] +7 </p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' </p><p>[B]Wis:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 </p><p>[B]Cha:[/B] 8 -1 (0p.) [B]Action Points[/B] 8/8 </p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +0 +4 +0 +1 +1 21</p><p> [B]Touch:[/B] 14 [B]Flatfooted:[/B] 16(Uncanny Dodge)</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +1 +6</p><p>[B]Ref:[/B] 2 +4 +4 +10 Battle Clarity, lighting reflexes</p><p>[B]Will:[/B] 2 +0 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>+1 Kukri +12(+10) 1d4+4 18-20--X2 (+2 to confirm)</p><p>MW Kukri (off-hand) +12(+10) 1d4+2 18-20--X2 (+2 to confirm)</p><p>+1 Greatsword +8 2d6+1 19-20--x2 (+2 to confirm)</p><p>Unarmed +10 1d3+1 20--x2 (+2 to confirm)</p><p>Crossbow, light +10 1d8 19-20--X2 (+2 to confirm)</p><p></p><p>[B]Languages:[/B] Common, Goblin, Auran</p><p></p><p>[B]Abilities:[/B] Weapon Aptitude, Battle Clarity, Battle Ardor, </p><p>Uncanny Dodge, Improved Uncanny Dodge</p><p></p><p>[B]Feats:[/B] Weapon Focus (Kukri) (first), Two Weapon Fighting (human bonus), </p><p>Weapon Finesse (third), Martial Stance (Bonus 5), Weapon Specialization (Kukri) (sixth),</p><p>Martial Stance (bonus level 1), Vital Recovery (bonus level 2), Lightinging Reflexes (ring)</p><p>Ironheart Aura (Bonus Level 3)</p><p></p><p>[B]Maneuvers:[/B] Steel Wind(1), Sudden Leap(1) Claw at the Moon*(2), </p><p>Mountain Hammer*(2), Iron Heart Surge*(3), Bonecrusher*(3)</p><p></p><p>[B]Stances:[/B] Blood in the Water, Leading the Charge, Absolute Steel*, Wolverine Stance</p><p>[I] * These are his default granted maneuvers and his default stance[/I]</p><p></p><p>[B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 9/4.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Acrobatics 9 +4 -1 +12</p><p>Athletics 9 +1 -1 +9</p><p>Craft (Painting) 5 +0 +5</p><p>Diplomacy 1 -1 +0</p><p>Endurance 9 +1 +10</p><p>Initiative 9 +4 +13</p><p>Martial Lore 9 +2 +11</p><p>Knowledge(History) 6 +2 +8</p><p>Perception 4 +0 +4 (cc)</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Kukri 2,308gp 2lb</p><p>+1 Greatsword</p><p>MW Kukri 308gp 2lb</p><p>Light Crossbow 35gp 4lb</p><p>20 Bolts 2gp 2lb</p><p>+1 Chain Shirt 1,250gp 25lb</p><p>Ring of Protection +1 2,000gp --</p><p>Flint and Steel 1gp --</p><p>Whetstone 2cp 1lb</p><p>Amulet of Natural Armor +1</p><p>Scroll of Bestow Curse</p><p>Scroll of Shadow Conjuration</p><p>Silver Ring (+2 Dex, -2 Con, Lightning Reflexes)</p><p> </p><p> </p><p></p><p>[B]Total Weight:[/B]42lb [B]Money:[/B] 50 pp 82gp 11sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 28</p><p>[B]Height:[/B] 5'11"</p><p>[B]Weight:[/B] 195lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Blond</p><p>[B]Skin:[/B] Tanned and scarred [/code]</p><p>[sblock=Appearance] Errol has clearly seen quite a few battles, and his numerous scars show that he wasn't always the winner. His hair is cropped close, cut with his kukri every week or so, and his face is clean-shaven.</p><p></p><p>He walks with the gentle grace of one used to finer things, but the easy way he rests his hands on the twin hilts of his kukri shows that he has learned a more down-to-earth approach to life.</p><p></p><p>He wears a suit of black studded leather armor with blood red trimwork and accents.[/sblock]</p><p>[sblock=history] Errol was the younger son of a former adventurer turned landowner. His father raised his older son to be a farmer and leader, ready to keep his family and land prosperous. His younger son, however, he trained to take after himself, to earn more wealth and fame through adventuring. </p><p></p><p>When it became apparent that Errol's talents lay in the realm of the physical rather than the arcane, his father accepted that he didn't have the expertise to give him instruction. Instead he sent him to a distant school that specialized in disciplined exertion of the body in order to accomplish truly astounding feats. One of his own adventuring companions had trained there years before, and Errol's father hoped they could make his son as skilled.</p><p></p><p>Thus it was that a young boy of no more than 10 years arrived at the gates of a fortress dedicated to the study of martial skills. Of course, arriving at the gate was no guarantee of admittance, and Errol was subjected to three strenuous and dangerous tests of his mettle, dedication and discipline. He passed all three, but an inadvertant flinch as five arrows were flew at him (aimed so as to miss by less than an inch each) resulted in his first permanent scar. It would not be the last resulting from his training.</p><p></p><p>He spent the next eight years of his life training every day, learning the importance of skill, strategy and savagery, and perfecting his physical skills. On his eighteenth birthday, eight years after he arrived, Errol was given a choice. He could stay and continue his studies here, vowing never to leave, or he could enter the outside world and seek to extend his learning through experience. Although he knew that he was sacrificing any hope of reaching true perfection with his art, Errol chose the life of adventure his father wanted for him and left through the gates he had entered so long ago. </p><p></p><p>It took him two years of travel and adventure to return to his home, where he remembered neither the land nor the people. There he found that his father had died defending the farm and family from a marauding dragon, and his brother wanted nothing to do with him. Whether it was jealousy, fear, or selfish refusal to share what their father had provided, Errol's brother turned him away from the family home. </p><p></p><p>With nowhere to go, and no other skills to make use of, Errol returned to adventuring for survival. He has spent the eight years since journeying far and wide, battling all manner of beast, yet never finding a place to call home.[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 3917144, member: 53791"] [Code][B]Name:[/B] Errol "Ironclaw" [B]Class:[/B] Warblade 6 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] [B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 6(+3) [B]XP:[/B] 25600 [B]Dex:[/B] 18 +4 (10p.+2 ring) [B]BAB:[/B] +6/+1 [B]HP:[/B] 53 (6d12+6+3) [B]Con:[/B] 12 +1 (6p.-2 ring) [B]Grapple:[/B] +7 [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' [B]Wis:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Cha:[/B] 8 -1 (0p.) [B]Action Points[/B] 8/8 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +0 +4 +0 +1 +1 21 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 16(Uncanny Dodge) [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +1 +6 [B]Ref:[/B] 2 +4 +4 +10 Battle Clarity, lighting reflexes [B]Will:[/B] 2 +0 +2 [B]Weapon Attack Damage Critical[/B] +1 Kukri +12(+10) 1d4+4 18-20--X2 (+2 to confirm) MW Kukri (off-hand) +12(+10) 1d4+2 18-20--X2 (+2 to confirm) +1 Greatsword +8 2d6+1 19-20--x2 (+2 to confirm) Unarmed +10 1d3+1 20--x2 (+2 to confirm) Crossbow, light +10 1d8 19-20--X2 (+2 to confirm) [B]Languages:[/B] Common, Goblin, Auran [B]Abilities:[/B] Weapon Aptitude, Battle Clarity, Battle Ardor, Uncanny Dodge, Improved Uncanny Dodge [B]Feats:[/B] Weapon Focus (Kukri) (first), Two Weapon Fighting (human bonus), Weapon Finesse (third), Martial Stance (Bonus 5), Weapon Specialization (Kukri) (sixth), Martial Stance (bonus level 1), Vital Recovery (bonus level 2), Lightinging Reflexes (ring) Ironheart Aura (Bonus Level 3) [B]Maneuvers:[/B] Steel Wind(1), Sudden Leap(1) Claw at the Moon*(2), Mountain Hammer*(2), Iron Heart Surge*(3), Bonecrusher*(3) [B]Stances:[/B] Blood in the Water, Leading the Charge, Absolute Steel*, Wolverine Stance [I] * These are his default granted maneuvers and his default stance[/I] [B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 9/4.5 [B]Skills Ranks Mod Misc Total[/B] Acrobatics 9 +4 -1 +12 Athletics 9 +1 -1 +9 Craft (Painting) 5 +0 +5 Diplomacy 1 -1 +0 Endurance 9 +1 +10 Initiative 9 +4 +13 Martial Lore 9 +2 +11 Knowledge(History) 6 +2 +8 Perception 4 +0 +4 (cc) [B]Equipment: Cost Weight[/B] +1 Kukri 2,308gp 2lb +1 Greatsword MW Kukri 308gp 2lb Light Crossbow 35gp 4lb 20 Bolts 2gp 2lb +1 Chain Shirt 1,250gp 25lb Ring of Protection +1 2,000gp -- Flint and Steel 1gp -- Whetstone 2cp 1lb Amulet of Natural Armor +1 Scroll of Bestow Curse Scroll of Shadow Conjuration Silver Ring (+2 Dex, -2 Con, Lightning Reflexes) [B]Total Weight:[/B]42lb [B]Money:[/B] 50 pp 82gp 11sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 28 [B]Height:[/B] 5'11" [B]Weight:[/B] 195lb [B]Eyes:[/B] Green [B]Hair:[/B] Blond [B]Skin:[/B] Tanned and scarred [/code] [sblock=Appearance] Errol has clearly seen quite a few battles, and his numerous scars show that he wasn't always the winner. His hair is cropped close, cut with his kukri every week or so, and his face is clean-shaven. He walks with the gentle grace of one used to finer things, but the easy way he rests his hands on the twin hilts of his kukri shows that he has learned a more down-to-earth approach to life. He wears a suit of black studded leather armor with blood red trimwork and accents.[/sblock] [sblock=history] Errol was the younger son of a former adventurer turned landowner. His father raised his older son to be a farmer and leader, ready to keep his family and land prosperous. His younger son, however, he trained to take after himself, to earn more wealth and fame through adventuring. When it became apparent that Errol's talents lay in the realm of the physical rather than the arcane, his father accepted that he didn't have the expertise to give him instruction. Instead he sent him to a distant school that specialized in disciplined exertion of the body in order to accomplish truly astounding feats. One of his own adventuring companions had trained there years before, and Errol's father hoped they could make his son as skilled. Thus it was that a young boy of no more than 10 years arrived at the gates of a fortress dedicated to the study of martial skills. Of course, arriving at the gate was no guarantee of admittance, and Errol was subjected to three strenuous and dangerous tests of his mettle, dedication and discipline. He passed all three, but an inadvertant flinch as five arrows were flew at him (aimed so as to miss by less than an inch each) resulted in his first permanent scar. It would not be the last resulting from his training. He spent the next eight years of his life training every day, learning the importance of skill, strategy and savagery, and perfecting his physical skills. On his eighteenth birthday, eight years after he arrived, Errol was given a choice. He could stay and continue his studies here, vowing never to leave, or he could enter the outside world and seek to extend his learning through experience. Although he knew that he was sacrificing any hope of reaching true perfection with his art, Errol chose the life of adventure his father wanted for him and left through the gates he had entered so long ago. It took him two years of travel and adventure to return to his home, where he remembered neither the land nor the people. There he found that his father had died defending the farm and family from a marauding dragon, and his brother wanted nothing to do with him. Whether it was jealousy, fear, or selfish refusal to share what their father had provided, Errol's brother turned him away from the family home. With nowhere to go, and no other skills to make use of, Errol returned to adventuring for survival. He has spent the eight years since journeying far and wide, battling all manner of beast, yet never finding a place to call home.[/sblock] [/QUOTE]
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