Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cthulhu and violence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nisarg" data-source="post: 1945338" data-attributes="member: 19893"><p>If some of you saw my cthulhu thread, you'd notice that mine is not a typical campaign, and its got more of a pulp or high adventure feel to it.</p><p></p><p>However, I have been told by more than a few people that this is not a "standard" campaign for more than the feel, but also for the level of violence in the game. </p><p></p><p>Now, I have played the "typical" cthulhu for 15 years or so, and while I agree my current campaign has a serious difference of tone, I do NOT think it is any more violent than most campaigns.</p><p></p><p>This is where Cthulu and its fans go into massive hypocrisy. They say that in Cthulhu violence never solves anything, and should best be avoided, and is highly dangerous.</p><p></p><p>In reality, only the last is true. Violence IS highly dangerous in CoC, but it usually CAN'T be avoided, and it usually does end up being able to solve a few things.</p><p></p><p>Most published scenarios have high levels of violence.</p><p>Virtually all adventures I've ever seen, run, or participated in have had violence as a requisite to the solution (stopping the cultists, shooting the mad wizard or blowing him up, trying to shoot up the deep ones/mi-go etc etc).</p><p>The only exceptions to this are when the PCs can get help from the authorities, in which case those authorities solve the problem with violence so its the same thing really; and when the pcs are dealing with a monster too huge to be stopped with a gun or even a bomb, and then have to rely on some spell to send the big bad back to his home dimension.</p><p></p><p>Now, I'm sure I'll get a few posts on here from people saying that combat is not essential to CoC, but then you'd better answer me this: barring "gimmicky" adventures, how does one resolve the typical CoC adventure WITHOUT using violence?</p><p></p><p>Do you politely ask the nice cultists to please not do their nasty sacrifices anymore?</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1945338, member: 19893"] If some of you saw my cthulhu thread, you'd notice that mine is not a typical campaign, and its got more of a pulp or high adventure feel to it. However, I have been told by more than a few people that this is not a "standard" campaign for more than the feel, but also for the level of violence in the game. Now, I have played the "typical" cthulhu for 15 years or so, and while I agree my current campaign has a serious difference of tone, I do NOT think it is any more violent than most campaigns. This is where Cthulu and its fans go into massive hypocrisy. They say that in Cthulhu violence never solves anything, and should best be avoided, and is highly dangerous. In reality, only the last is true. Violence IS highly dangerous in CoC, but it usually CAN'T be avoided, and it usually does end up being able to solve a few things. Most published scenarios have high levels of violence. Virtually all adventures I've ever seen, run, or participated in have had violence as a requisite to the solution (stopping the cultists, shooting the mad wizard or blowing him up, trying to shoot up the deep ones/mi-go etc etc). The only exceptions to this are when the PCs can get help from the authorities, in which case those authorities solve the problem with violence so its the same thing really; and when the pcs are dealing with a monster too huge to be stopped with a gun or even a bomb, and then have to rely on some spell to send the big bad back to his home dimension. Now, I'm sure I'll get a few posts on here from people saying that combat is not essential to CoC, but then you'd better answer me this: barring "gimmicky" adventures, how does one resolve the typical CoC adventure WITHOUT using violence? Do you politely ask the nice cultists to please not do their nasty sacrifices anymore? Nisarg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cthulhu and violence
Top