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Cthulhu and violence
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<blockquote data-quote="Desdichado" data-source="post: 1946079" data-attributes="member: 2205"><p>No, he rammed him with the front of the ship. I just reread this yesterday to make sure I wasn't off base when arguing on rpg.net about what happened in that story.</p><p></p><p>To be honest with you, I've always thought a lot of the "violence is useless in CoC" vibe came from anti-D&D elitists, many of whom sing the praises of CoC to no end. Many of these are the same that prophesied the End Times when CoC got ported into d20. Most of these are the same that forget that the original CoC system was ported over from Runequest with very little change.</p><p></p><p>The fact of the matter is that according to the rules, violence is quite often the best solution to most problems. And according to most Keepers, or GMs or whatever you want to call them as well. For every story like Henry's where violence goes horribly wrong and is a symptom of a game already out of control, there've gotta be at least 20 where violence heroically staves off Mythos incursions. Heck, I could tell you my story of killing nearly half a dozen Deep Ones with my 1971 Chevy Chevelle in a modern era Cthulhu game (much to the keeper's annoyance, I might add) but what's the point? Even the classic Cthulhu campaigns/mega-adventures pretty much expect -- in fact demand -- that violence be used to solve the situation at some point.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1946079, member: 2205"] No, he rammed him with the front of the ship. I just reread this yesterday to make sure I wasn't off base when arguing on rpg.net about what happened in that story. To be honest with you, I've always thought a lot of the "violence is useless in CoC" vibe came from anti-D&D elitists, many of whom sing the praises of CoC to no end. Many of these are the same that prophesied the End Times when CoC got ported into d20. Most of these are the same that forget that the original CoC system was ported over from Runequest with very little change. The fact of the matter is that according to the rules, violence is quite often the best solution to most problems. And according to most Keepers, or GMs or whatever you want to call them as well. For every story like Henry's where violence goes horribly wrong and is a symptom of a game already out of control, there've gotta be at least 20 where violence heroically staves off Mythos incursions. Heck, I could tell you my story of killing nearly half a dozen Deep Ones with my 1971 Chevy Chevelle in a modern era Cthulhu game (much to the keeper's annoyance, I might add) but what's the point? Even the classic Cthulhu campaigns/mega-adventures pretty much expect -- in fact demand -- that violence be used to solve the situation at some point. [/QUOTE]
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