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General Tabletop Discussion
*Pathfinder & Starfinder
Cthulhu based spell-like abilities for all characters
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<blockquote data-quote="Sravoff" data-source="post: 2763838" data-attributes="member: 33724"><p>I was wandering through the new Call of Cthulhu d20 book. I found the spell system and immediatly fell in love. Arcane power decribed there is how I have always envisioned it.</p><p></p><p>However, I am nt planning on using sanity points, and many of the spells in there are a bit too dark for most characters. The spells fit nicely with BoVD but not in your average fantasy setting.</p><p></p><p>My thought was this. Make all spells available as spell like abilities. </p><p>Spells cast this way differ from "normal" spells in a number of ways.</p><p></p><p>1) Spells must be learned outside of class abilities. Usually involving a gold cost, a XP, and perhaps a feat (Not sure about the feat yet)</p><p></p><p>2) Spells cast this way are cast like the warlocks invocations. Cast in light armor, cast as a standard action, cause AoA.</p><p></p><p>3) Spells cast this way deal ability damage, whenever they are cast. A spell does damage equal to its spell level+1. A spell does damage to a stat according to what school of magic it belongs. (See Below.)</p><p></p><p></p><p><strong>Abjuration:</strong> Abjuration spells deal damage to the <span style="color: Red">Inteligence</span> attribute.</p><p></p><p><strong>Conjuration:</strong> Conjuration spells deal damage to the <span style="color: Red">Strength</span> attribute.</p><p></p><p><strong>Divination:</strong> Divination spells deal damage to the <span style="color: Red">Wisdom</span> attribute.</p><p></p><p><strong>Enchantment:</strong> Enchantment spells deal damage to the <span style="color: Red">Charisma</span> attribute.</p><p></p><p><strong>Evocation:</strong> Evocation spells deal damage to the <span style="color: Red">Dexterity</span> attribute.</p><p></p><p><strong>Illusion:</strong> Illusion spells deal damage to the <span style="color: Red">Charisma</span> attribute.</p><p></p><p><strong>Necromancy</strong> Necromancy spells deal damage to the <span style="color: Red">Inteligence</span> Attribute.</p><p></p><p><strong>Transmution:</strong> Transmution spells deal damage to the <span style="color: Red">Wisdom</span> attribute.</p><p></p><p><span style="font-size: 18px"><strong>Feats</strong></span></p><p><strong>Arcane Lineage</strong></p><p><em>Prereq:</em> 1st Level Character</p><p><span style="color: DarkGreen">You begin play knowing one 1st level spell as a spell-like ability. This spell is cast according to these rules here.</span></p><p></p><p><strong>Arcane Power Resistance</strong></p><p><em>Prereq:</em> Base Will Save +3</p><p><span style="color: DarkGreen">You subtract one from all ability damge dealt to you through the use of spell like abilities as described here. You cannot reduce the cost of a spell-like ability below one.</span></p><p><em>Special</em> You may take this feat multiple times, its effects stack. Each time you take this feat, you must hav an additional +3 bas will save. ie. A character with a good will save can qualify for this feat at, 2nd level, 8th level, 14th level, and 20th level.</p><p></p><p></p><p>Learning a spell to be used in this way requires you to find a specifically prepared book, containing the spell used this way. Meaning you have to get the spell-like ability version of te spell, not the wizard's version from his spell book. </p><p>Understanding the book takes time. To learn a spell, yuo must know the language the book is written in, and spend one week of study per spell level. At the end of this week(s), make an int check DC 10+spell level. If you fail to learn the spell, you may spend another week of study, to try again. Each time you try again you recieve a +1 bonus to your roll.</p><p>Learning a spell also costs XP, you must pay 500xp per spell level.</p><p></p><p>Coments please?</p><p>-Sravoff</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2763838, member: 33724"] I was wandering through the new Call of Cthulhu d20 book. I found the spell system and immediatly fell in love. Arcane power decribed there is how I have always envisioned it. However, I am nt planning on using sanity points, and many of the spells in there are a bit too dark for most characters. The spells fit nicely with BoVD but not in your average fantasy setting. My thought was this. Make all spells available as spell like abilities. Spells cast this way differ from "normal" spells in a number of ways. 1) Spells must be learned outside of class abilities. Usually involving a gold cost, a XP, and perhaps a feat (Not sure about the feat yet) 2) Spells cast this way are cast like the warlocks invocations. Cast in light armor, cast as a standard action, cause AoA. 3) Spells cast this way deal ability damage, whenever they are cast. A spell does damage equal to its spell level+1. A spell does damage to a stat according to what school of magic it belongs. (See Below.) [b]Abjuration:[/b] Abjuration spells deal damage to the [COLOR=Red]Inteligence[/COLOR] attribute. [b]Conjuration:[/b] Conjuration spells deal damage to the [COLOR=Red]Strength[/COLOR] attribute. [B]Divination:[/B] Divination spells deal damage to the [COLOR=Red]Wisdom[/COLOR] attribute. [b]Enchantment:[/b] Enchantment spells deal damage to the [COLOR=Red]Charisma[/COLOR] attribute. [b]Evocation:[/b] Evocation spells deal damage to the [COLOR=Red]Dexterity[/COLOR] attribute. [b]Illusion:[/b] Illusion spells deal damage to the [COLOR=Red]Charisma[/COLOR] attribute. [b]Necromancy[/b] Necromancy spells deal damage to the [COLOR=Red]Inteligence[/COLOR] Attribute. [b]Transmution:[/b] Transmution spells deal damage to the [COLOR=Red]Wisdom[/COLOR] attribute. [SIZE=5][b]Feats[/b][/SIZE] [b]Arcane Lineage[/b] [i]Prereq:[/i] 1st Level Character [COLOR=DarkGreen]You begin play knowing one 1st level spell as a spell-like ability. This spell is cast according to these rules here.[/COLOR] [b]Arcane Power Resistance[/b] [i]Prereq:[/i] Base Will Save +3 [COLOR=DarkGreen]You subtract one from all ability damge dealt to you through the use of spell like abilities as described here. You cannot reduce the cost of a spell-like ability below one.[/COLOR] [i]Special[/i] You may take this feat multiple times, its effects stack. Each time you take this feat, you must hav an additional +3 bas will save. ie. A character with a good will save can qualify for this feat at, 2nd level, 8th level, 14th level, and 20th level. Learning a spell to be used in this way requires you to find a specifically prepared book, containing the spell used this way. Meaning you have to get the spell-like ability version of te spell, not the wizard's version from his spell book. Understanding the book takes time. To learn a spell, yuo must know the language the book is written in, and spend one week of study per spell level. At the end of this week(s), make an int check DC 10+spell level. If you fail to learn the spell, you may spend another week of study, to try again. Each time you try again you recieve a +1 bonus to your roll. Learning a spell also costs XP, you must pay 500xp per spell level. Coments please? -Sravoff [/QUOTE]
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Cthulhu based spell-like abilities for all characters
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