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Cthulhu by Torchlight Brings Mythos To D&D
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<blockquote data-quote="JarieSuisen" data-source="post: 9714032" data-attributes="member: 7053438"><p>Until I see some good content in it or a good thing backing it up, I'm gonna stick to the <strong>amazing and (effectively-)official</strong> "Sandy Petersen's Cthulhu Mythos for 5e".</p><p></p><p>This appears to add, or fail to add:</p><p>A paltry 23 monsters out of all the amazing possibilities? (The prior book has more than 3 times that many! And that's not even counting variant forms. And the amazing special design of abilities and traits that goes into the Great Old Ones to make them more interesting than mere "big bois with beefy HP".)</p><p>No need for a ton of new subclasses, even if they are fun.</p><p>NO NEW PLAYABLE SPECIES?</p><p>NO SANITY RULES?!</p><p>Just one new background?</p><p>A measly 7 magic items, 5 of which are variety of tomes? Meh.</p><p></p><p>I LOVE Lovecraftian horror, but what I'm seeing does not sound like any serious attempt to bring that to D&D. The original book is FAR superior even at just face value. And at actual value for the content. This new book does <strong>not</strong> sound worth $30. Maybe as much as $15. Especially if it is locked to D&D Beyond.</p><p></p><p>If it helps clarify, I'm the DM of my groups and this does not sound like it does much more than just empower players using a hint of Lovecraftian setting. It might be fun for players, for sure! But for a setting, or content to add to a homebrew game? Nope.</p></blockquote><p></p>
[QUOTE="JarieSuisen, post: 9714032, member: 7053438"] Until I see some good content in it or a good thing backing it up, I'm gonna stick to the [B]amazing and (effectively-)official[/B] "Sandy Petersen's Cthulhu Mythos for 5e". This appears to add, or fail to add: A paltry 23 monsters out of all the amazing possibilities? (The prior book has more than 3 times that many! And that's not even counting variant forms. And the amazing special design of abilities and traits that goes into the Great Old Ones to make them more interesting than mere "big bois with beefy HP".) No need for a ton of new subclasses, even if they are fun. NO NEW PLAYABLE SPECIES? NO SANITY RULES?! Just one new background? A measly 7 magic items, 5 of which are variety of tomes? Meh. I LOVE Lovecraftian horror, but what I'm seeing does not sound like any serious attempt to bring that to D&D. The original book is FAR superior even at just face value. And at actual value for the content. This new book does [B]not[/B] sound worth $30. Maybe as much as $15. Especially if it is locked to D&D Beyond. If it helps clarify, I'm the DM of my groups and this does not sound like it does much more than just empower players using a hint of Lovecraftian setting. It might be fun for players, for sure! But for a setting, or content to add to a homebrew game? Nope. [/QUOTE]
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Cthulhu by Torchlight Brings Mythos To D&D
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