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Cthulhu D20 -- Abdul Alhazred
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<blockquote data-quote="gregweller" data-source="post: 83989" data-attributes="member: 879"><p>Since I'm getting really antsy waiting for dread Cthulhu to rise from R'lyeh, and enter the d20 multiverse, I thought I'd fire up PCGEN and come up with stats for Abdul Alhazred, author of the Necronomicon. Here 'tis...Comments?</p><p></p><p>Alhazred, M Human Wizard8 Alienist10 CR 18; Size:M Type Humanoid; HD (8d4)+(10d4)+96; hp 147; Init +3 (+3 Dex, +0 Misc); Spd Walk 30'; AC 17 (flatfooted 14, touch 17), *Quarterstaff +3/- (Chaotic;-) +9/+4;+3 0'/B/B (1d6+4/1d6 20/x2/2 Both L Head1: +2d6 chaotic damage vs. law, 1 negative level bestowed to lawful wielder) or *Quarterstaff +3/- (Chaotic;-/Head 1 only) +13/+8 0'/B (1d6+4 20/x2 Both L +2d6 chaotic damage vs. law, 1 negative level bestowed to lawful wielder) or *Quarterstaff +3/- (Chaotic;-/Head 2 only) +11/+6 0'/B (1d6+1 20/x2 Both L ) or ; SA: Summon Familiar,Summon alien,Phobia,Pseudonatural familiar,Extra summoning,Insane certainty,Timeless body,Transcendence,Bonus Caster Level for Wizard (10); Vision: Normal AL: CN; Sv: Fort +14, Ref +12, Will +15; Str 13, Dex 17, Con 20, Int 25, Wis 7, Cha 13</p><p></p><p>Skills and Feats: Alchemy +20, Concentration +14, Craft (Bookbinding) +16, Craft (Calligraphy) +16, Craft (Gemcutting) +9, Craft (Papermaking) +14, Craft (Poisonmaking) +10, Craft (Tattoo) +13, Heal +0, Knowledge (Arcana) +28, Knowledge (Illithid Lore) +16, Knowledge (Literature) +16, Knowledge (Religion) +17, Knowledge (The Planes) +25, Listen +0, Profession (Astrologer) +11, Profession (Herbalist) +0, Speak Language +1, Spellcraft +20, Spot +0, Swim +-2; Alertness,Brew Potion,Craft Talisman,Craft Wondrous Item,Extend Spell,Heighten Spell,Maximize Spell,Persistant Spell,Scribe Scroll,Spell Focus (Conjuration),Spell Mastery (Alter Self, Arcane Sight, Contact Other Plane, Create Magic Tattoo, Dimension Door, Greater Planar Binding, Summon Monster VIII),Tattoo Magic </p><p> </p><p></p><p> Possessions: 1.0 Bag of Holding (Type 2), 1.0 Cloak of Resistance +3, 1.0 Necklace of Fireballs VII, 3.0 Potion (Cure Serious Wounds), 1.0 Potion (Endurance), 1.0 Potion (Water Breathing), 1.0 Quarterstaff +3/- (Chaotic;-), 1.0 Ring +4 (Protection), 1.0 Wand (Invisibility), </p><p> </p><p></p><p> Spells: Wizard: (4 /6 /6 /6 /5 /5 /5 /4 /3 /2) 0-Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Horizikaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Open/Close, Phantasmal Whisperer, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Silent Portal 1-Cause Fear, Comprehend Languages, Endure Elements, Hold Portal, Identify, Magic Missile, Protection from Law, Summon Monster I 2-Alter Self, Cloud of Bewilderment, Create Magic Tattoo, Endurance, Ghoul Touch, Invisibility, Mirror Image, Share Life, Summon Monster II 3-Arcane Sight, Avoid Planar Effects, Call Familiar, Enhance Familiar, Fireball, Hold Person, Lesser Shadow Tentacle, Lightning Bolt, Magic Circle against Law, Negative Energy Burst, Summon Monster III, Tongues, Water Breathing 4-Arcane Eye, Attune Form, Charm Monster, Dimension Door, Evard's Black Tentacles, Fear, Locate Creature, Polymorph Other, Polymorph Self, Scramble Portal, Spell Enhancer, Summon Monster IV, Wall of Chaos 5-Animate Dead, Contact Other Plane, Create Darkenbeast, Dream, Greater Shadow Tentacle, Hold Monster, Magic Jar, Major Creation, Ray of Entropy, Summon Monster V, Teleport 6-Analyze Dweomer, Chain Lightning, Disintegrate, Gate Seal, Greater Dispelling, Planar Binding, Seal Portal, Summon Monster VI, True Seeing 7-Banishment, Delayed Blast Fireball, Greater Scrying, Insanity, Summon Monster VII, Teleport without Error, Vision 8-Binding, Dimensional Lock, Discern Location, Greater Planar Binding, Polymorph Any Object, Protection from Spells, Summon Monster VIII 9-Astral Projection, Dominate Monster, Gate, Maw of Chaos, Shapechange, Soul Bind, Summon Monster IX </p><p>e, Soul Bind, Summon Monster IX</p></blockquote><p></p>
[QUOTE="gregweller, post: 83989, member: 879"] Since I'm getting really antsy waiting for dread Cthulhu to rise from R'lyeh, and enter the d20 multiverse, I thought I'd fire up PCGEN and come up with stats for Abdul Alhazred, author of the Necronomicon. Here 'tis...Comments? Alhazred, M Human Wizard8 Alienist10 CR 18; Size:M Type Humanoid; HD (8d4)+(10d4)+96; hp 147; Init +3 (+3 Dex, +0 Misc); Spd Walk 30'; AC 17 (flatfooted 14, touch 17), *Quarterstaff +3/- (Chaotic;-) +9/+4;+3 0'/B/B (1d6+4/1d6 20/x2/2 Both L Head1: +2d6 chaotic damage vs. law, 1 negative level bestowed to lawful wielder) or *Quarterstaff +3/- (Chaotic;-/Head 1 only) +13/+8 0'/B (1d6+4 20/x2 Both L +2d6 chaotic damage vs. law, 1 negative level bestowed to lawful wielder) or *Quarterstaff +3/- (Chaotic;-/Head 2 only) +11/+6 0'/B (1d6+1 20/x2 Both L ) or ; SA: Summon Familiar,Summon alien,Phobia,Pseudonatural familiar,Extra summoning,Insane certainty,Timeless body,Transcendence,Bonus Caster Level for Wizard (10); Vision: Normal AL: CN; Sv: Fort +14, Ref +12, Will +15; Str 13, Dex 17, Con 20, Int 25, Wis 7, Cha 13 Skills and Feats: Alchemy +20, Concentration +14, Craft (Bookbinding) +16, Craft (Calligraphy) +16, Craft (Gemcutting) +9, Craft (Papermaking) +14, Craft (Poisonmaking) +10, Craft (Tattoo) +13, Heal +0, Knowledge (Arcana) +28, Knowledge (Illithid Lore) +16, Knowledge (Literature) +16, Knowledge (Religion) +17, Knowledge (The Planes) +25, Listen +0, Profession (Astrologer) +11, Profession (Herbalist) +0, Speak Language +1, Spellcraft +20, Spot +0, Swim +-2; Alertness,Brew Potion,Craft Talisman,Craft Wondrous Item,Extend Spell,Heighten Spell,Maximize Spell,Persistant Spell,Scribe Scroll,Spell Focus (Conjuration),Spell Mastery (Alter Self, Arcane Sight, Contact Other Plane, Create Magic Tattoo, Dimension Door, Greater Planar Binding, Summon Monster VIII),Tattoo Magic Possessions: 1.0 Bag of Holding (Type 2), 1.0 Cloak of Resistance +3, 1.0 Necklace of Fireballs VII, 3.0 Potion (Cure Serious Wounds), 1.0 Potion (Endurance), 1.0 Potion (Water Breathing), 1.0 Quarterstaff +3/- (Chaotic;-), 1.0 Ring +4 (Protection), 1.0 Wand (Invisibility), Spells: Wizard: (4 /6 /6 /6 /5 /5 /5 /4 /3 /2) 0-Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Horizikaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Open/Close, Phantasmal Whisperer, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Silent Portal 1-Cause Fear, Comprehend Languages, Endure Elements, Hold Portal, Identify, Magic Missile, Protection from Law, Summon Monster I 2-Alter Self, Cloud of Bewilderment, Create Magic Tattoo, Endurance, Ghoul Touch, Invisibility, Mirror Image, Share Life, Summon Monster II 3-Arcane Sight, Avoid Planar Effects, Call Familiar, Enhance Familiar, Fireball, Hold Person, Lesser Shadow Tentacle, Lightning Bolt, Magic Circle against Law, Negative Energy Burst, Summon Monster III, Tongues, Water Breathing 4-Arcane Eye, Attune Form, Charm Monster, Dimension Door, Evard's Black Tentacles, Fear, Locate Creature, Polymorph Other, Polymorph Self, Scramble Portal, Spell Enhancer, Summon Monster IV, Wall of Chaos 5-Animate Dead, Contact Other Plane, Create Darkenbeast, Dream, Greater Shadow Tentacle, Hold Monster, Magic Jar, Major Creation, Ray of Entropy, Summon Monster V, Teleport 6-Analyze Dweomer, Chain Lightning, Disintegrate, Gate Seal, Greater Dispelling, Planar Binding, Seal Portal, Summon Monster VI, True Seeing 7-Banishment, Delayed Blast Fireball, Greater Scrying, Insanity, Summon Monster VII, Teleport without Error, Vision 8-Binding, Dimensional Lock, Discern Location, Greater Planar Binding, Polymorph Any Object, Protection from Spells, Summon Monster VIII 9-Astral Projection, Dominate Monster, Gate, Maw of Chaos, Shapechange, Soul Bind, Summon Monster IX e, Soul Bind, Summon Monster IX [/QUOTE]
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