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Cthulhu, Guns, and a Sanity Check
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<blockquote data-quote="murfman" data-source="post: 7269052" data-attributes="member: 6704570"><p>I see where you are coming from here, and I've run games where the group has decided to take the militant aspect far more seriously than CoC normally would being armed to the teeth. But the thing you forget, is that many mythos monsters and beings are partially or totally immune to mundane weapons. So regardless of the realistic nature of the firearms damage that you impose they may only take 1 point per successful hit.</p><p></p><p>Now when fighting cultists or some other mundane foes, sure your damage adjustments will make it feel more realistic, but with CoC the combat is deadly. A single hit is often enough to severely impair or kill a character, even before your adjustments are made.</p><p></p><p>So while I agree that the stats for firearms are not entirely realistic, I'm not sure that it really matters as much. If one of my characters went up against a black rhino on his own, for instance, I'm almost certain that he would be a dead man. I would have imposed a disadvantage die on his rolls due to the stress of the situation.</p><p></p><p>Now if we are talking about the new Pulp Cthulhu rules, sure it is entirely likely that they would survive, but in normal CoC? Whether it is a black rhino or a shoggoth or even a byahkee, the odds are against the player. And I'm fine with that.</p><p></p><p>Not sure if that really answered your question, but it's just my two cents on the subject. </p><p></p><p>Sent from my SM-N900V using Tapatalk</p></blockquote><p></p>
[QUOTE="murfman, post: 7269052, member: 6704570"] I see where you are coming from here, and I've run games where the group has decided to take the militant aspect far more seriously than CoC normally would being armed to the teeth. But the thing you forget, is that many mythos monsters and beings are partially or totally immune to mundane weapons. So regardless of the realistic nature of the firearms damage that you impose they may only take 1 point per successful hit. Now when fighting cultists or some other mundane foes, sure your damage adjustments will make it feel more realistic, but with CoC the combat is deadly. A single hit is often enough to severely impair or kill a character, even before your adjustments are made. So while I agree that the stats for firearms are not entirely realistic, I'm not sure that it really matters as much. If one of my characters went up against a black rhino on his own, for instance, I'm almost certain that he would be a dead man. I would have imposed a disadvantage die on his rolls due to the stress of the situation. Now if we are talking about the new Pulp Cthulhu rules, sure it is entirely likely that they would survive, but in normal CoC? Whether it is a black rhino or a shoggoth or even a byahkee, the odds are against the player. And I'm fine with that. Not sure if that really answered your question, but it's just my two cents on the subject. Sent from my SM-N900V using Tapatalk [/QUOTE]
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