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Cthulhu, Guns, and a Sanity Check
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<blockquote data-quote="Celebrim" data-source="post: 7270155" data-attributes="member: 4937"><p>Clearly, I'm in the wrong place for finding CoC keepers, but maybe I can find some gun nerds...</p><p></p><p>Consider the following progression of 1920's era pistol cartridges.</p><p></p><p>.25 ACP</p><p>.22 LR</p><p>.32 ACP</p><p>.38 Special</p><p>.45 Long</p><p>9mm Parabellum</p><p>.45 ACP</p><p></p><p>Does anyone have a problem with that progression? Now assume we start putting equivalents on that table.</p><p></p><p>Where would you put .32 Long? It naturally looks like it wants to fit in between .22 LR and .32 ACP, but there is no space. To see why, imagine the table as follows.</p><p></p><p>.25 ACP = 1d5</p><p>.22 LR = 1d6</p><p>.32 ACP = 1d7</p><p>.38 Special = 1d8</p><p>.45 Long = 1d9</p><p>9mm Parabellum = 1d10</p><p>.45 ACP = 1d11</p><p></p><p>Likewise, where would you put .38 Long? There is this strange situation I'm finding where most of the common pistol ammo of the era is roughly closer to .22 LR than it is to anything else. Now, that's not too weird. The .45 ACP was adopted IRL because the US military had found out the hard way that the common .32 Long and .38 Long rounds fired by pistols were not sufficient to stop a charging cultist from gutting you with a long sharp instrument even if you put 3-4 well placed rounds into their center of mass, which is a rather Call of Cthulhu sort of discovery. But I'm sure there is some gun nerd out there, possibly among my players, that would scoff (with some justification) if the rules treat .22 LR roughly the same as .38 Long, and I was wondering if someone might propose a solution for finding 'room' on the table that doesn't cause similar problems, isn't too janky in play, and doesn't inflate the value of large caliber weapons further.</p><p></p><p>My larger question though remains on the table? What do you do about players that take combat seriously, and how do you maintain the horror when the feeling of helplessness isn't being conveyed by the scenario or setting except in the most heavy handed ways?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7270155, member: 4937"] Clearly, I'm in the wrong place for finding CoC keepers, but maybe I can find some gun nerds... Consider the following progression of 1920's era pistol cartridges. .25 ACP .22 LR .32 ACP .38 Special .45 Long 9mm Parabellum .45 ACP Does anyone have a problem with that progression? Now assume we start putting equivalents on that table. Where would you put .32 Long? It naturally looks like it wants to fit in between .22 LR and .32 ACP, but there is no space. To see why, imagine the table as follows. .25 ACP = 1d5 .22 LR = 1d6 .32 ACP = 1d7 .38 Special = 1d8 .45 Long = 1d9 9mm Parabellum = 1d10 .45 ACP = 1d11 Likewise, where would you put .38 Long? There is this strange situation I'm finding where most of the common pistol ammo of the era is roughly closer to .22 LR than it is to anything else. Now, that's not too weird. The .45 ACP was adopted IRL because the US military had found out the hard way that the common .32 Long and .38 Long rounds fired by pistols were not sufficient to stop a charging cultist from gutting you with a long sharp instrument even if you put 3-4 well placed rounds into their center of mass, which is a rather Call of Cthulhu sort of discovery. But I'm sure there is some gun nerd out there, possibly among my players, that would scoff (with some justification) if the rules treat .22 LR roughly the same as .38 Long, and I was wondering if someone might propose a solution for finding 'room' on the table that doesn't cause similar problems, isn't too janky in play, and doesn't inflate the value of large caliber weapons further. My larger question though remains on the table? What do you do about players that take combat seriously, and how do you maintain the horror when the feeling of helplessness isn't being conveyed by the scenario or setting except in the most heavy handed ways? [/QUOTE]
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