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Cthulhu, Guns, and a Sanity Check
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<blockquote data-quote="cthulhu42" data-source="post: 7270971" data-attributes="member: 6792361"><p>I think the beauty of CoC is it's simplicity. Getting bogged down in the realism of firearms is just going to bog your game down (although certainly people who really dig guns -and there are lots of them that play rpgs- will dig it). </p><p></p><p>My CoC players are always scared poopless no matter how well armed they are because I stack the deck against them and because if one of those monsters does get near enough to them to whack them, they are most likely toast. I keep them in the dark. Their flashlights fall into water and short out or their candles get blown out by a breeze. The lights in the old mansion won't come on; better head down to the basement to check the fuse box. Yeah, good luck with that! Horrible creatures jump out at them from hiding. I force them into claustrophobic spaces. And if they easily blow away a couple of monsters, there are always more monsters right around the bend. Plus, I've got no problem with tweaking a creatures armor so that it's tougher. </p><p></p><p>Just my two cents. Good luck with your game!</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7270971, member: 6792361"] I think the beauty of CoC is it's simplicity. Getting bogged down in the realism of firearms is just going to bog your game down (although certainly people who really dig guns -and there are lots of them that play rpgs- will dig it). My CoC players are always scared poopless no matter how well armed they are because I stack the deck against them and because if one of those monsters does get near enough to them to whack them, they are most likely toast. I keep them in the dark. Their flashlights fall into water and short out or their candles get blown out by a breeze. The lights in the old mansion won't come on; better head down to the basement to check the fuse box. Yeah, good luck with that! Horrible creatures jump out at them from hiding. I force them into claustrophobic spaces. And if they easily blow away a couple of monsters, there are always more monsters right around the bend. Plus, I've got no problem with tweaking a creatures armor so that it's tougher. Just my two cents. Good luck with your game! [/QUOTE]
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