Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cthulhu, Guns, and a Sanity Check
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 7271134" data-attributes="member: 3400"><p>I'd take a step back and realize that it's just a game and it's possible to spend <strong>WAY</strong> too much time on unimportant issues - like the variability of weapon damage against mundane (but dangerous) targets. They'll be relatively rare issues and investigators will generally not be facing them alone (just like most of those rifle-armed hunters driving megafauna to extinction across the European-dominated world).</p><p></p><p>With respect to tangling with mythos issues with heavier weapons, explosives, and gasoline - sure, it's been tried. But too much emphasis on that, from a metagame perspective, takes it out of the Lovecraftian genre and it loses much of its impact. Within the game perspective, it doesn't work all that well anyway. It's great for taking out relatively weak creatures and lots of cultists, but it often doesn't solve the situation. Take <strong>Masks of Nyarlathotep</strong> as an example. Nyarlathotep's body is quite often relatively fragile. Not too hard to kill with an elephant gun fired by a skilled investigator. Doesn't matter. He just comes back to plague you again (and again, and again) in various of his thousand disguises, rightfully increasing the menace and horror felt by the players (and their investigators who can only sustain so many 1d10/1d100 sanity losses). Moreover, it won't solve the problem posed by the campaign, only delay it and that's a weak resolution for the investigators to live with (assuming they survive at all).</p><p></p><p>For the most part, the firearm rules are reasonably suited to the game and the uses they will be put to - defending the investigators against the lower-scale menaces they'll encounter like cultists, deep ones, ghouls, etc as they desperately try to stop the agents of the Old Ones in this world and obtain the knowledge they need to stave off global horror... for a while.</p></blockquote><p></p>
[QUOTE="billd91, post: 7271134, member: 3400"] I'd take a step back and realize that it's just a game and it's possible to spend [b]WAY[/b] too much time on unimportant issues - like the variability of weapon damage against mundane (but dangerous) targets. They'll be relatively rare issues and investigators will generally not be facing them alone (just like most of those rifle-armed hunters driving megafauna to extinction across the European-dominated world). With respect to tangling with mythos issues with heavier weapons, explosives, and gasoline - sure, it's been tried. But too much emphasis on that, from a metagame perspective, takes it out of the Lovecraftian genre and it loses much of its impact. Within the game perspective, it doesn't work all that well anyway. It's great for taking out relatively weak creatures and lots of cultists, but it often doesn't solve the situation. Take [b]Masks of Nyarlathotep[/b] as an example. Nyarlathotep's body is quite often relatively fragile. Not too hard to kill with an elephant gun fired by a skilled investigator. Doesn't matter. He just comes back to plague you again (and again, and again) in various of his thousand disguises, rightfully increasing the menace and horror felt by the players (and their investigators who can only sustain so many 1d10/1d100 sanity losses). Moreover, it won't solve the problem posed by the campaign, only delay it and that's a weak resolution for the investigators to live with (assuming they survive at all). For the most part, the firearm rules are reasonably suited to the game and the uses they will be put to - defending the investigators against the lower-scale menaces they'll encounter like cultists, deep ones, ghouls, etc as they desperately try to stop the agents of the Old Ones in this world and obtain the knowledge they need to stave off global horror... for a while. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cthulhu, Guns, and a Sanity Check
Top