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Cthulhu, Guns, and a Sanity Check
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<blockquote data-quote="Anselyn" data-source="post: 7276594" data-attributes="member: 55456"><p>This is a really interesting point that I hadn't considered before looking at RAW.</p><p></p><p>From a quick browse through CoC /5e, the bison/elephant question would be cured by significantly reducing the armour for these large animals. I'd guess that the original rules were written assuming that size effectively gave armour by making vital points harder to hit. Your knowledge invalidates this, so change that bit. Animal hide shouldn't be working as well as kevlar. </p><p></p><p>We use the "shock" rules for any human or animal foe - but not for mythos entities. {Damage in 1 wound > 1/2 HP then roll CONx5 to stay conscious} However, as written it does say when investigators take damage</p><p></p><p>I ran MoN and it ended up with some relatively well-equipped characters supported by colonial troopers with 0.303 rifles. Overall, my feeling about the investigators up-gunning is that if the PCs start an arms race then the cultists will respond. This includes cultists throwing sticks of dynamite, bombing hotel rooms and drive-by shootings with tommy guns. </p><p></p><p>It's worth remembering that if you end up with heavily armed investigators - possibly with armed NPC support - then as soon as the monsters are in sight for targeting then that's when I'd have them roll for san loss. That will take some out. Even though I can't see how to generate the result in RAW - we've always played (or assumed) that a temporarily insane PC/NPC might start blazing away at fellow investigators. </p><p></p><p>Overall recommendation - ask at YSDC?</p></blockquote><p></p>
[QUOTE="Anselyn, post: 7276594, member: 55456"] This is a really interesting point that I hadn't considered before looking at RAW. From a quick browse through CoC /5e, the bison/elephant question would be cured by significantly reducing the armour for these large animals. I'd guess that the original rules were written assuming that size effectively gave armour by making vital points harder to hit. Your knowledge invalidates this, so change that bit. Animal hide shouldn't be working as well as kevlar. We use the "shock" rules for any human or animal foe - but not for mythos entities. {Damage in 1 wound > 1/2 HP then roll CONx5 to stay conscious} However, as written it does say when investigators take damage I ran MoN and it ended up with some relatively well-equipped characters supported by colonial troopers with 0.303 rifles. Overall, my feeling about the investigators up-gunning is that if the PCs start an arms race then the cultists will respond. This includes cultists throwing sticks of dynamite, bombing hotel rooms and drive-by shootings with tommy guns. It's worth remembering that if you end up with heavily armed investigators - possibly with armed NPC support - then as soon as the monsters are in sight for targeting then that's when I'd have them roll for san loss. That will take some out. Even though I can't see how to generate the result in RAW - we've always played (or assumed) that a temporarily insane PC/NPC might start blazing away at fellow investigators. Overall recommendation - ask at YSDC? [/QUOTE]
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