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Cthulhu, Guns, and a Sanity Check
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<blockquote data-quote="Celebrim" data-source="post: 7276638" data-attributes="member: 4937"><p>Agreed. I know what they are trying to simulate, but they don't do it very well. Let's ignore the 'punch' problem in BRP for now, and focus on the firearms. The big three safari animals - rhino, elephant and cape buffalo - share in common that they butt their heads together and as such have massive bony brows to protect their brains from forward impact. While their hide is somewhat resistant to damage, it was easily penetrated by firearms. The real problem is if one of those animals lowered its head and charged, you needed a reasonably high powered weapon to penetrate the skull from the front and kill it quickly enough that it wouldn't trample you to death. The old low velocity black powder weapons frequently wouldn't be able to do it, resulting in a dead hunter. To ensure a kill from the front with one shot that didn't have to be absolutely perfectly placed, you needed either a very large or else very fast moving bullet (and preferably a little of both). That is what I think they are trying to simulate with the armor on some of these creatures (in large part, BRP has other scaling issues as well owing to the small range of hit points available). But, they do it badly, especially for a hit point based system.</p><p></p><p>So yes, if it comes up, I plan on tweaking the numbers on real animals a bit. A Rhino shouldn't be more resistant to bullets than most mythos monsters, and while it's head will literally bounce a .22 most of the time, an elephant gun should seriously wound or kill it. I also plan on having firearms work slightly better against large creatures, while keeping minimum damage the same so that mythos monsters don't suddenly get more vulnerable to bullets (in fact, many will be slightly less vulnerable since the average is going up but the minimum is often going down). </p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Now that is interesting. How did they get the King's soldiery on their side? Is bringing a long a platoon of troops actually a practical methodology for dealing with SAN draining monsters?</p><p></p><p>While I agree with the idea of the PC's upgunning provoking a response by the cultists, I think I'd mostly rather have the cultists respond through magic. Having a hunting horror rip through the side of your hotel room seems more genera appropriate than a bundle of dynamite crashing through the window. </p><p></p><p></p><p></p><p>Of course.</p><p></p><p></p><p></p><p>I think that is a potentially reasonable result, but I generally would only adopt such a blood thirsty response to insanity in situations were that reaction - insane thought it might be in the circumstance - at least had some sort of twisted internal logic. For example, I probably wouldn't have that response occur the first time meeting deep ones or ghouls, but I might have that sort of response if a PC went indefinitely insane after watching someone transform into a deep one or when encountering Shaggai. What I wouldn't do is have that result just because the PC's had upguned.</p><p></p><p></p><p></p><p>YSDC doesn't get very much traffic, and while I've found some really good nuggets browsing their forums, my overall impression is 'meh'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7276638, member: 4937"] Agreed. I know what they are trying to simulate, but they don't do it very well. Let's ignore the 'punch' problem in BRP for now, and focus on the firearms. The big three safari animals - rhino, elephant and cape buffalo - share in common that they butt their heads together and as such have massive bony brows to protect their brains from forward impact. While their hide is somewhat resistant to damage, it was easily penetrated by firearms. The real problem is if one of those animals lowered its head and charged, you needed a reasonably high powered weapon to penetrate the skull from the front and kill it quickly enough that it wouldn't trample you to death. The old low velocity black powder weapons frequently wouldn't be able to do it, resulting in a dead hunter. To ensure a kill from the front with one shot that didn't have to be absolutely perfectly placed, you needed either a very large or else very fast moving bullet (and preferably a little of both). That is what I think they are trying to simulate with the armor on some of these creatures (in large part, BRP has other scaling issues as well owing to the small range of hit points available). But, they do it badly, especially for a hit point based system. So yes, if it comes up, I plan on tweaking the numbers on real animals a bit. A Rhino shouldn't be more resistant to bullets than most mythos monsters, and while it's head will literally bounce a .22 most of the time, an elephant gun should seriously wound or kill it. I also plan on having firearms work slightly better against large creatures, while keeping minimum damage the same so that mythos monsters don't suddenly get more vulnerable to bullets (in fact, many will be slightly less vulnerable since the average is going up but the minimum is often going down). Agreed. Now that is interesting. How did they get the King's soldiery on their side? Is bringing a long a platoon of troops actually a practical methodology for dealing with SAN draining monsters? While I agree with the idea of the PC's upgunning provoking a response by the cultists, I think I'd mostly rather have the cultists respond through magic. Having a hunting horror rip through the side of your hotel room seems more genera appropriate than a bundle of dynamite crashing through the window. Of course. I think that is a potentially reasonable result, but I generally would only adopt such a blood thirsty response to insanity in situations were that reaction - insane thought it might be in the circumstance - at least had some sort of twisted internal logic. For example, I probably wouldn't have that response occur the first time meeting deep ones or ghouls, but I might have that sort of response if a PC went indefinitely insane after watching someone transform into a deep one or when encountering Shaggai. What I wouldn't do is have that result just because the PC's had upguned. YSDC doesn't get very much traffic, and while I've found some really good nuggets browsing their forums, my overall impression is 'meh'. [/QUOTE]
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