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Cthulhu no D20?
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<blockquote data-quote="Thorin Stoutfoot" data-source="post: 185529" data-attributes="member: 1887"><p><strong>conversion on the fly vs. pre-done conversions</strong></p><p></p><p>Ok, I have definitive things to say about converting on the fly. There are a lot of things that get missed by a conversion on the fly.</p><p></p><p>Here's an example: what is the DC of a diplomacy check against a key NPC to get him to divulge some important information? What sort of modifiers apply? What skills applies? In your game, does Knowledge (psychology) count, or is it Sense Motive?</p><p></p><p>I have very poor experiences watching other GMs do conversions on the fly. Frequently, the difficulty rating is set too high, because GMs on the fly don't have time to think it through, and usually think, it's safer to make things too hard than to make them too easy, and then are forced to ad-lib ways for the investigators to get information even though they failed their role.</p><p></p><p>Furthermore, with NPCs, it's really important to layout their skills in advanced. Otherwise, GMs do again, usually find it easy to give way too many skill points to normal cultists.</p><p></p><p>I'm not saying that it can't be done --- I've seen it done. But even intelligent, experienced GMs do what I consider to be pretty poor jobs. With D&D games, it doesn't matter too much, since to be honest, most D&D games aren't skill based. But Chaosium's CoC is extremely skill based, and without a set of guidelines on DCs, I'd say that the game can end up being much harder on the PCs than desired (or even intended).</p><p></p><p>In any case, Skywalker, I think you'll be surprised at the difference a good conversion works. If I do end up doing this, maybe you'd be willing to play-test for me?</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 185529, member: 1887"] [b]conversion on the fly vs. pre-done conversions[/b] Ok, I have definitive things to say about converting on the fly. There are a lot of things that get missed by a conversion on the fly. Here's an example: what is the DC of a diplomacy check against a key NPC to get him to divulge some important information? What sort of modifiers apply? What skills applies? In your game, does Knowledge (psychology) count, or is it Sense Motive? I have very poor experiences watching other GMs do conversions on the fly. Frequently, the difficulty rating is set too high, because GMs on the fly don't have time to think it through, and usually think, it's safer to make things too hard than to make them too easy, and then are forced to ad-lib ways for the investigators to get information even though they failed their role. Furthermore, with NPCs, it's really important to layout their skills in advanced. Otherwise, GMs do again, usually find it easy to give way too many skill points to normal cultists. I'm not saying that it can't be done --- I've seen it done. But even intelligent, experienced GMs do what I consider to be pretty poor jobs. With D&D games, it doesn't matter too much, since to be honest, most D&D games aren't skill based. But Chaosium's CoC is extremely skill based, and without a set of guidelines on DCs, I'd say that the game can end up being much harder on the PCs than desired (or even intended). In any case, Skywalker, I think you'll be surprised at the difference a good conversion works. If I do end up doing this, maybe you'd be willing to play-test for me? [/QUOTE]
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