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General Tabletop Discussion
*Pathfinder & Starfinder
Cthulhu vs PCs: Anyone tried this?
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<blockquote data-quote="Umbran" data-source="post: 6256486" data-attributes="member: 177"><p>You clearly asserted that Cthulhu was "not deity level". You then question they can be called deities, per se.</p><p></p><p>You don't retract the idea that there was a hierarchy, though. And that's what I dispute. </p><p></p><p></p><p></p><p>The Narrator is clear: The issue is one of speed. "...the Thing could surely overtake the Alert until steam was fully up". This implies that once his engines are up to full pressure, he can outrun the beast. Now, I'll grant you that his intent might have been to kill, but the fact that it is visibly reforming nigh instantaneously is at odds with it being a notable issue for the beast. From there, all the speaker knows is that the boat doesn't get caught - repeated reference to Cthulhu's imprisonment leaves us with the simple interpretation that it was still bound to the area of R'lyeh, and couldn't catch the boat before it was out of reach.</p><p></p><p>Repeated reference to Cthulhu being dead and dreaming (generally incompatible states for mortals), I think, has less to do with it being killed in the conventional sense, and rather more to do with how life and death are not exactly the most meaningful concepts when considering these entities. When describing the creatures of the Mythos, humans must resort to poetry, because mortal concepts don't hold true in a literal sense.</p><p></p><p></p><p></p><p></p><p>It was not my initial claim. I offered a modification to someone else's claim, to make it a little less harsh, and point the issue where I think the culprit lies - less a question of whether a game was flawed in construction, and more a question of genre and/or style.</p><p></p><p>How much of an argument do you really want to get into over a difference of opinion over what counts as "Lovecraftian style"?</p></blockquote><p></p>
[QUOTE="Umbran, post: 6256486, member: 177"] You clearly asserted that Cthulhu was "not deity level". You then question they can be called deities, per se. You don't retract the idea that there was a hierarchy, though. And that's what I dispute. The Narrator is clear: The issue is one of speed. "...the Thing could surely overtake the Alert until steam was fully up". This implies that once his engines are up to full pressure, he can outrun the beast. Now, I'll grant you that his intent might have been to kill, but the fact that it is visibly reforming nigh instantaneously is at odds with it being a notable issue for the beast. From there, all the speaker knows is that the boat doesn't get caught - repeated reference to Cthulhu's imprisonment leaves us with the simple interpretation that it was still bound to the area of R'lyeh, and couldn't catch the boat before it was out of reach. Repeated reference to Cthulhu being dead and dreaming (generally incompatible states for mortals), I think, has less to do with it being killed in the conventional sense, and rather more to do with how life and death are not exactly the most meaningful concepts when considering these entities. When describing the creatures of the Mythos, humans must resort to poetry, because mortal concepts don't hold true in a literal sense. It was not my initial claim. I offered a modification to someone else's claim, to make it a little less harsh, and point the issue where I think the culprit lies - less a question of whether a game was flawed in construction, and more a question of genre and/or style. How much of an argument do you really want to get into over a difference of opinion over what counts as "Lovecraftian style"? [/QUOTE]
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Cthulhu vs PCs: Anyone tried this?
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