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<blockquote data-quote="Treebore" data-source="post: 5566516" data-attributes="member: 10177"><p>Yeah, we have been discussing what group/faction to play, and even what "issues" we want to fight against primarily (against slavery, ultimate destruction, etc...) even though they all interlink to some degree.</p><p></p><p>We are both new to the dice system, and only my son has any play experience with it, he played a one shot scenario at Neon Con with one of the writers.</p><p></p><p>So are any of the rules problems, if any, known? Any fixes offered up? Their official forum looked pretty dead when I checked. So not sure if I want to join so I can search their discussions.</p><p></p><p>It seems like its core should work pretty good, so I am not anticipating rules problems until hopefully outside of combat.</p><p></p><p>We are curious about how powerful everything seems to be right from the start, but I think that is also to be expected in a setting with these premises upon which it is built.</p><p></p><p>I was also wanting to find out if anyone thought their crit fumble rule was OK or possibly too severe? I know losing two complete actions in other RPG's would be pretty painful.</p><p></p><p>I was also looking for thoughts on how their damage system works, in particular how fast you can get damaged and how fast the penalties look to build up. With how armor works I think that will hopefully be significantly less severe.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5566516, member: 10177"] Yeah, we have been discussing what group/faction to play, and even what "issues" we want to fight against primarily (against slavery, ultimate destruction, etc...) even though they all interlink to some degree. We are both new to the dice system, and only my son has any play experience with it, he played a one shot scenario at Neon Con with one of the writers. So are any of the rules problems, if any, known? Any fixes offered up? Their official forum looked pretty dead when I checked. So not sure if I want to join so I can search their discussions. It seems like its core should work pretty good, so I am not anticipating rules problems until hopefully outside of combat. We are curious about how powerful everything seems to be right from the start, but I think that is also to be expected in a setting with these premises upon which it is built. I was also wanting to find out if anyone thought their crit fumble rule was OK or possibly too severe? I know losing two complete actions in other RPG's would be pretty painful. I was also looking for thoughts on how their damage system works, in particular how fast you can get damaged and how fast the penalties look to build up. With how armor works I think that will hopefully be significantly less severe. [/QUOTE]
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