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*Pathfinder & Starfinder
Cthulu-esque Low Magic System
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<blockquote data-quote="Drawmack" data-source="post: 763272" data-attributes="member: 4981"><p>I think this seems like an easy fix to take the system low magic. Very elegant in some areas. I would like to see your priest and mage classes though to see how you've balanced limiting the magic.</p><p></p><p>I must say though that I would not recommend putting no spell limit/day in the game. Under grim -n- gritty even minor damaging spells like magic missle can be catastrophic. A 10th level mage is almost always going to pass the save on such a low level spell even if they meta magic it to do max damage. What you'll find with this is that at low levels the mage and cleric are nearly impossible to keep alive but that at mid to high levels they are wiping up the table with your BBEG. Look at the amount of hit points for the red dragon, then take a look at the fifth level spells and the amount of damage they do. Now picture a mage just casting those spells every round with almost 0 chance to fail their save.</p><p></p><p>I recommend that if you don't like the way spells/day works you implement some sort of magic points system and once the points are gone he's done casting spells.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 763272, member: 4981"] I think this seems like an easy fix to take the system low magic. Very elegant in some areas. I would like to see your priest and mage classes though to see how you've balanced limiting the magic. I must say though that I would not recommend putting no spell limit/day in the game. Under grim -n- gritty even minor damaging spells like magic missle can be catastrophic. A 10th level mage is almost always going to pass the save on such a low level spell even if they meta magic it to do max damage. What you'll find with this is that at low levels the mage and cleric are nearly impossible to keep alive but that at mid to high levels they are wiping up the table with your BBEG. Look at the amount of hit points for the red dragon, then take a look at the fifth level spells and the amount of damage they do. Now picture a mage just casting those spells every round with almost 0 chance to fail their save. I recommend that if you don't like the way spells/day works you implement some sort of magic points system and once the points are gone he's done casting spells. [/QUOTE]
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