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<blockquote data-quote="DnDChick" data-source="post: 144768" data-attributes="member: 54"><p>Father Dagon is in there, as are "stats" for all 5 known versions of the Necronomicon.</p><p></p><p>Also, as a note of interest to DnD players, there is a small chapter on how to integrate Cthulhoid monstrosities into your DnD game, and vice versa. For example, they give Sanity losses for all monsters in the 3e Monster Manual and give rules for using DnD spells in a CoC game. Want to send your investigators against, oh, an aboleth or mind flayer? How 'bout a dragon? Now ya can, complete with San costs. Likewise, the book gives guidelines for using San loss in a DnD game. I wouldnt suggest doing this, though, since the potential loss of sanity would, IMHO, affect the CR of a monster. Also, they present "conversions" of CoC spells as DnD spells. Want your evil clerics to know the Voorish Sign? How 'bout a wizard that can cast Shrivelling or Dread Curse of Azathoth? The Great Old Ones even have Domains for fleshing out DnD clerics as servitor priests of these dark masters.</p><p></p><p>There is only one thing I disagree with....but not strongly. They made the Byakhee a Monstrous Humanoid, and the Deep One an Aberration. Should be the other way around, IMHO. Id have also liked to see a "deep one" template, for those with the Innsmouth look...but thats no biggie...hybrid human deep ones become full-blooded deep ones upon maturity, so I guess thats their justification for not having a template. For those who have long cried for one, they have a Mummy template...</p><p></p><p>All in all, a very well-done and well-thought out book of vile secrets and eldritch beasts.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 144768, member: 54"] Father Dagon is in there, as are "stats" for all 5 known versions of the Necronomicon. Also, as a note of interest to DnD players, there is a small chapter on how to integrate Cthulhoid monstrosities into your DnD game, and vice versa. For example, they give Sanity losses for all monsters in the 3e Monster Manual and give rules for using DnD spells in a CoC game. Want to send your investigators against, oh, an aboleth or mind flayer? How 'bout a dragon? Now ya can, complete with San costs. Likewise, the book gives guidelines for using San loss in a DnD game. I wouldnt suggest doing this, though, since the potential loss of sanity would, IMHO, affect the CR of a monster. Also, they present "conversions" of CoC spells as DnD spells. Want your evil clerics to know the Voorish Sign? How 'bout a wizard that can cast Shrivelling or Dread Curse of Azathoth? The Great Old Ones even have Domains for fleshing out DnD clerics as servitor priests of these dark masters. There is only one thing I disagree with....but not strongly. They made the Byakhee a Monstrous Humanoid, and the Deep One an Aberration. Should be the other way around, IMHO. Id have also liked to see a "deep one" template, for those with the Innsmouth look...but thats no biggie...hybrid human deep ones become full-blooded deep ones upon maturity, so I guess thats their justification for not having a template. For those who have long cried for one, they have a Mummy template... All in all, a very well-done and well-thought out book of vile secrets and eldritch beasts. [/QUOTE]
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