Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cube of Force Questions; Need Explanation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Korak" data-source="post: 1438574" data-attributes="member: 9781"><p>Would someone be kind enough to post a coherent explanation of how a Cube of Force works? The debate in my group has not been resolved. The full text of the cube is below. In addition to a better explanation, would someone answer on what settings does the cube keep out:</p><p></p><p>1) Magic Items</p><p>2) Worn Magic Items</p><p>3) Creatures with magical effects on them, distinct from magic items</p><p>4) Creatures with nonmagical clothing</p><p></p><p>What qualifies as "magic"?</p><p></p><p>Thank you.</p><p></p><p>Cube of Force: This device is about 3/4 inch across and can be made of ivory, bone, or any hard mineral. It enables its possessor to put up a special <em>wall of force</em> 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned on the table below. The cube has 36 charges, which are renewed each day. The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device. Each effect costs a certain number of charges to maintain for every minute (or portion of a minute) it is in operation. Also, when an effect is active, the possessor’s speed is limited to the maximum value given on the table.</p><p>When the cube of force is active, attacks dealing more than 30 points of damage drain 1 charge for every 10 points of damage beyond 30 that they deal. Spells that affect the integrity of the screen also drain extra charges. These spells (given in the list below) cannot be cast into or out of the cube:</p><p></p><p>Cube Face Charge Cost per Minute Maximum Speed Effect</p><p>1 1 30 ft. Keeps out gases, wind, etc.</p><p>2 2 20 ft. Keeps out nonliving matter</p><p>3 3 15 ft. Keeps out living matter</p><p>4 4 10 ft. Keeps out magic</p><p>5 6 10 ft. Keeps out all things</p><p></p><p>Attack form: <em>Horn of Blasting</em> Extra Charges=6</p><p>Wall of Fire 2, Passwall 3, Disintegrate 6, Phase Door 5, Prismatic Spray 7</p></blockquote><p></p>
[QUOTE="Korak, post: 1438574, member: 9781"] Would someone be kind enough to post a coherent explanation of how a Cube of Force works? The debate in my group has not been resolved. The full text of the cube is below. In addition to a better explanation, would someone answer on what settings does the cube keep out: 1) Magic Items 2) Worn Magic Items 3) Creatures with magical effects on them, distinct from magic items 4) Creatures with nonmagical clothing What qualifies as "magic"? Thank you. Cube of Force: This device is about 3/4 inch across and can be made of ivory, bone, or any hard mineral. It enables its possessor to put up a special [I]wall of force[/I] 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned on the table below. The cube has 36 charges, which are renewed each day. The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device. Each effect costs a certain number of charges to maintain for every minute (or portion of a minute) it is in operation. Also, when an effect is active, the possessor’s speed is limited to the maximum value given on the table. When the cube of force is active, attacks dealing more than 30 points of damage drain 1 charge for every 10 points of damage beyond 30 that they deal. Spells that affect the integrity of the screen also drain extra charges. These spells (given in the list below) cannot be cast into or out of the cube: Cube Face Charge Cost per Minute Maximum Speed Effect 1 1 30 ft. Keeps out gases, wind, etc. 2 2 20 ft. Keeps out nonliving matter 3 3 15 ft. Keeps out living matter 4 4 10 ft. Keeps out magic 5 6 10 ft. Keeps out all things Attack form: [I]Horn of Blasting[/I] Extra Charges=6 Wall of Fire 2, Passwall 3, Disintegrate 6, Phase Door 5, Prismatic Spray 7 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cube of Force Questions; Need Explanation
Top