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<blockquote data-quote="Infiniti2000" data-source="post: 2772585" data-attributes="member: 31734"><p>Nope. Everything means everything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You could of course deactivate it and reactivate it, but those require actions. The best thing is to ready an action to activate it as soon as your friend enters the area.</p><p> This is a much more arguable question. IMO, and I think the prevailing consensus from past discussions, the intent of the item is to prevent magic spells from entering as they are cast. Not buff (or even harmful) spells that are active on an individual, and not magic items (though it would keep out magical effects from items and even supernatural effects like a dragon's breath weapon). That said, the item does only stipulate that it 'keeps out magic." This unfortunately is so vague that a DM (or player) could interpret it as I think the intent is or even so far as what you suggest. Either is valid per the RAW, but your suggestion is fraught with difficulties when you try to decide what happens with your friend as he tries to run through at full speed with a magical amulet. Or flies. Then again, maybe such occurrences are interesting to you. Whatever floats your boat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2772585, member: 31734"] Nope. Everything means everything. :) You could of course deactivate it and reactivate it, but those require actions. The best thing is to ready an action to activate it as soon as your friend enters the area. This is a much more arguable question. IMO, and I think the prevailing consensus from past discussions, the intent of the item is to prevent magic spells from entering as they are cast. Not buff (or even harmful) spells that are active on an individual, and not magic items (though it would keep out magical effects from items and even supernatural effects like a dragon's breath weapon). That said, the item does only stipulate that it 'keeps out magic." This unfortunately is so vague that a DM (or player) could interpret it as I think the intent is or even so far as what you suggest. Either is valid per the RAW, but your suggestion is fraught with difficulties when you try to decide what happens with your friend as he tries to run through at full speed with a magical amulet. Or flies. Then again, maybe such occurrences are interesting to you. Whatever floats your boat. :) [/QUOTE]
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